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> <channel><title>Comments on: The Case for Dialogue Options in The Legend of Zelda</title> <atom:link href="http://legendzelda.net/legend-of-zelda-articles/867/feed/" rel="self" type="application/rss+xml" /><link>http://legendzelda.net/legend-of-zelda-articles/867/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=867</link> <description>The Legend of Zelda</description> <lastBuildDate>Thu, 09 Feb 2012 15:56:56 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Patareco</title><link>http://legendzelda.net/legend-of-zelda-articles/867/#comment-771</link> <dc:creator>Patareco</dc:creator> <pubDate>Thu, 23 Sep 2010 00:17:43 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=867#comment-771</guid> <description>I&#039;m with Jacob here! I like to read their hints and stories, but definitely don&#039;t want to spend more time trying to get the hint or the item when I talk to them... </description> <content:encoded><![CDATA[<p>I&#039;m with Jacob here! I like to read their hints and stories, but definitely don&#039;t want to spend more time trying to get the hint or the item when I talk to them&#8230;</p> ]]></content:encoded> </item> <item><title>By: farore</title><link>http://legendzelda.net/legend-of-zelda-articles/867/#comment-129</link> <dc:creator>farore</dc:creator> <pubDate>Mon, 30 Nov 2009 09:00:43 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=867#comment-129</guid> <description>I believe they could make cnversations more dinamic without making chages is how the game continues, because once you finish with someone is very annoying to read over and ovr agan what they say, at leats i&#039;d be fun to make it more dinamic. Yes for dialogue options, zelda simplicity sometimes is very simple, some dialogue options will give us something more enterntaining, the yes-no answering is also bothering these days... </description> <content:encoded><![CDATA[<p>I believe they could make cnversations more dinamic without making chages is how the game continues, because once you finish with someone is very annoying to read over and ovr agan what they say, at leats i&#039;d be fun to make it more dinamic. Yes for dialogue options, zelda simplicity sometimes is very simple, some dialogue options will give us something more enterntaining, the yes-no answering is also bothering these days&#8230;</p> ]]></content:encoded> </item> <item><title>By: KamenRiderLink</title><link>http://legendzelda.net/legend-of-zelda-articles/867/#comment-128</link> <dc:creator>KamenRiderLink</dc:creator> <pubDate>Sun, 29 Nov 2009 20:52:15 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=867#comment-128</guid> <description>I agree with Jacob Godserv.
I, too, like the simplicity.
Plus, you may think adding extensive dialogue would be simple, but its not. Sure it could give the best side quests since the Anju/Kefei side quest from Majora&#039;s Mask, but it might mess with other things in the story. It becomes another matter the creators have to deal with, takes up more room on the disk, and at the end of the day we the would probably ask for MORE in the next game and the process repeats.
The creators ALWAYS look for ways to top their last creation, and soon they have to much stuff and it might not fit. All the extra stuff might annoy some players.
Remember, everything in moderation.
Who knows, Zelda might one day have dialogue like Fallout 3, but not anytime soon. </description> <content:encoded><![CDATA[<p>I agree with Jacob Godserv.<br
/> I, too, like the simplicity.<br
/> Plus, you may think adding extensive dialogue would be simple, but its not. Sure it could give the best side quests since the Anju/Kefei side quest from Majora&#039;s Mask, but it might mess with other things in the story. It becomes another matter the creators have to deal with, takes up more room on the disk, and at the end of the day we the would probably ask for MORE in the next game and the process repeats.<br
/> The creators ALWAYS look for ways to top their last creation, and soon they have to much stuff and it might not fit. All the extra stuff might annoy some players.</p><p>Remember, everything in moderation.<br
/> Who knows, Zelda might one day have dialogue like Fallout 3, but not anytime soon.</p> ]]></content:encoded> </item> <item><title>By: Jacob Godserv</title><link>http://legendzelda.net/legend-of-zelda-articles/867/#comment-127</link> <dc:creator>Jacob Godserv</dc:creator> <pubDate>Sun, 29 Nov 2009 20:37:38 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=867#comment-127</guid> <description>I do love when a character opens up and tells a story. I love stories.
But, I&#039;m always inwardly annoyed that the flow of conversation pauses for me to stop and think about a response. Zelda has always traditionally used a &#039;yes/no&#039; answer as a response, which is good since I usually know the answer ahead of time and move on quickly.
Am I the only one here who likes the Zelda simplicity? I&#039;d much rather have more emphasis on the story and puzzles than how the game changes based on conversation choices, etc. </description> <content:encoded><![CDATA[<p>I do love when a character opens up and tells a story. I love stories.</p><p>But, I&#039;m always inwardly annoyed that the flow of conversation pauses for me to stop and think about a response. Zelda has always traditionally used a &#039;yes/no&#039; answer as a response, which is good since I usually know the answer ahead of time and move on quickly.</p><p>Am I the only one here who likes the Zelda simplicity? I&#039;d much rather have more emphasis on the story and puzzles than how the game changes based on conversation choices, etc.</p> ]]></content:encoded> </item> <item><title>By: Dark Link</title><link>http://legendzelda.net/legend-of-zelda-articles/867/#comment-126</link> <dc:creator>Dark Link</dc:creator> <pubDate>Sat, 28 Nov 2009 15:18:41 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=867#comment-126</guid> <description>Many other games besides fallout uses options for discussion. It is a fairly common feature that should be used by nintendo for zelda </description> <content:encoded><![CDATA[<p>Many other games besides fallout uses options for discussion. It is a fairly common feature that should be used by nintendo for zelda</p> ]]></content:encoded> </item> <item><title>By: Daddy</title><link>http://legendzelda.net/legend-of-zelda-articles/867/#comment-125</link> <dc:creator>Daddy</dc:creator> <pubDate>Sat, 28 Nov 2009 14:30:51 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=867#comment-125</guid> <description>Bravo :)
I would have never thought dialogue options have had anything to do with much of the shallowness in recent games, but you make a solid point. Whatever your preference, Fallout 3 was an awesome game. Zelda is an awesome series. Why not put the two together and make little Fallout-Zelda babies XD </description> <content:encoded><![CDATA[<p>Bravo :)</p><p>I would have never thought dialogue options have had anything to do with much of the shallowness in recent games, but you make a solid point. Whatever your preference, Fallout 3 was an awesome game. Zelda is an awesome series. Why not put the two together and make little Fallout-Zelda babies XD</p> ]]></content:encoded> </item> </channel> </rss>
