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> <channel><title>Comments on: How Zelda Could Learn From Fallout 3</title> <atom:link href="http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/feed/" rel="self" type="application/rss+xml" /><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=how-zelda-could-learn-from-fallout-3</link> <description>The Legend of Zelda</description> <lastBuildDate>Fri, 10 Feb 2012 22:25:44 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Zelda Fan</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-1848</link> <dc:creator>Zelda Fan</dc:creator> <pubDate>Mon, 20 Jun 2011 06:34:38 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-1848</guid> <description>Meh!
Refried Zelda?...crap!....p***.
I guess Nintendo discovered the response to the question of how many times can a game be refried and sold over and over.
250 dollars for 3DS crappy battery, no worthwile games on 3DS...bah! .........p***!
A NO GAME 3Ds for 249 or a brand new Playstation Three PLUS a free GAME plus a 50 dollar gift card.
Gee let me think(sarcasm).
And Nintendo wonders gee why are 3DS sales low?
Get lost! Nintendo!
249 dollars for black ops games plus a new PS3 at Games Stop since it comes with a 50 dollar gift card. </description> <content:encoded><![CDATA[<p>Meh!</p><p>Refried Zelda?&#8230;crap!&#8230;.p***.</p><p>I guess Nintendo discovered the response to the question of how many times can a game be refried and sold over and over.</p><p>250 dollars for 3DS crappy battery, no worthwile games on 3DS&#8230;bah! &#8230;&#8230;&#8230;p***!</p><p>A NO GAME 3Ds for 249 or a brand new Playstation Three PLUS a free GAME plus a 50 dollar gift card.</p><p>Gee let me think(sarcasm).</p><p>And Nintendo wonders gee why are 3DS sales low?</p><p>Get lost! Nintendo!</p><p>249 dollars for black ops games plus a new PS3 at Games Stop since it comes with a 50 dollar gift card.</p> ]]></content:encoded> </item> <item><title>By: Ryan</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-894</link> <dc:creator>Ryan</dc:creator> <pubDate>Sat, 23 Oct 2010 04:12:59 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-894</guid> <description>Being a huge Zelda and Fallout fan, I was so happy to see this article.  I was born in 1980 and my first Nintendo game was Zelda 2.  That game was ridiculously hard!  But that&#039;s what I loved about it.  When Zelda 3 came out I thought it was a joke.  This game was for toddlers.  I started thinking maybe I was too old for video games.  Thankfully Ocarina delivered and my faith in Link was restored.  But, just watching the opening scene to Majora&#039;s Mask was enough to lose it all again.  The original fans, that are my age, we may be kids at heart but were not children.  When I first played Elder Scrolls, it was a game changer, Bethesda knew exactly what we wanted and the technology had finally caught up to our imaginations.  Oblivion quickly became my favorite game and few years later Fallout 3 claimed the title.  Recently I went back and beat Zelda 2, it was just as dark, menacing and difficult as I remember. I hope that Nintendo gives Zelda the overhaul she deserves and remembers her true fans are old enough to drive cars now. </description> <content:encoded><![CDATA[<p>Being a huge Zelda and Fallout fan, I was so happy to see this article.  I was born in 1980 and my first Nintendo game was Zelda 2.  That game was ridiculously hard!  But that&#039;s what I loved about it.  When Zelda 3 came out I thought it was a joke.  This game was for toddlers.  I started thinking maybe I was too old for video games.  Thankfully Ocarina delivered and my faith in Link was restored.  But, just watching the opening scene to Majora&#039;s Mask was enough to lose it all again.  The original fans, that are my age, we may be kids at heart but were not children.  When I first played Elder Scrolls, it was a game changer, Bethesda knew exactly what we wanted and the technology had finally caught up to our imaginations.  Oblivion quickly became my favorite game and few years later Fallout 3 claimed the title.  Recently I went back and beat Zelda 2, it was just as dark, menacing and difficult as I remember. I hope that Nintendo gives Zelda the overhaul she deserves and remembers her true fans are old enough to drive cars now.</p> ]]></content:encoded> </item> <item><title>By: Corny</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-548</link> <dc:creator>Corny</dc:creator> <pubDate>Sat, 26 Jun 2010 22:27:28 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-548</guid> <description>Although I played and enjoyed Fallout 3 quite a bit, I don&#039;t like it as much as Zelda - and that&#039;s because of some of the things you want to change ;)
First, you have the idea of mooooore items to carry and interact with. The items in Zelda, however, are always something special. Every time you get an item or a bunch of rupees, a fanfare sounds, congratulating you for finding that item. That would become boring if you picked up some junk item every five seconds, right? You don&#039;t get _a_ boomerang, you get _the_ boomerang. And you don&#039;t have 500 swords with different stats to choose, you got one or two. And the second isn&#039;t &quot;damage +3&quot;, it&#039;s something like the Master Sword, the only sword which is able to defeat Ganon, or it&#039;s the Shell sword, which is able to shoot beams which might even change your gameplay. Same with shields. There aren&#039;t a bunch of shields who have different stats, you have shields who are, well, shields, then you get another one which might be fire resistant or mirroring beams. So - you get the idea: the items are special. And although Link already uses hammerspace to carry his impressive collection of gadgets and weapons, it becomes much more ridiculous if he casually carries 20 rusty swords he found to sell them later.
Also, the menu would change. And to have a table with just text like in Fallout or an inventory grid kills atmosphere imho.
I think the dynamic levelling is a stupid piece of game design, even more in a linear game! I agree that the normal enemies in Legend of Zelda are usually (much) too easy. But to adapt it to the heroes &#8222;level&#8220; doesn&#8217;t make it better. The point of becoming stronger is to become stronger than the enemies, right? Why should I bother to collect heart pieces when the enemies would become harder then? Isn&#039;t it much more reasonable if there are, for example, enemies which are too strong for you at the start but will be a equal enemy later in the game?
So, nagging aside, I agree with you that it&#8217;d be nice if the areas would feel more real and less like levels, but I&#8217;d say that they already do a better job than other games. And I&#8217;d prefer a level that doesn&#8217;t look very real to a level that doesn&#8217;t look like a level in a game, but is horrible in terms of gameplay structure. Again, it&#039;s something about making it special - in Fallout, you may walk through a metro, shoot some random raiders, and that&#039;s it. You walked through a metro. In Zelda, you have unique tasks to do to master the dungeon/area instead of just walking through it and killing all enemies. (I know there are many sidequests in those areas in Fallout 3, just making an example here).
About the quests: Yes, I would like to see more sidequests, but I&#8217;d prefer to see consequences of my actions instead of getting a potion or a bag of rupees (of which I usually have too many anyway). And please no &quot;collect 20 bear asses&quot; and &quot;kill that random NPC&quot; please! </description> <content:encoded><![CDATA[<p>Although I played and enjoyed Fallout 3 quite a bit, I don&#039;t like it as much as Zelda &#8211; and that&#039;s because of some of the things you want to change ;)</p><p>First, you have the idea of mooooore items to carry and interact with. The items in Zelda, however, are always something special. Every time you get an item or a bunch of rupees, a fanfare sounds, congratulating you for finding that item. That would become boring if you picked up some junk item every five seconds, right? You don&#039;t get _a_ boomerang, you get _the_ boomerang. And you don&#039;t have 500 swords with different stats to choose, you got one or two. And the second isn&#039;t &quot;damage +3&quot;, it&#039;s something like the Master Sword, the only sword which is able to defeat Ganon, or it&#039;s the Shell sword, which is able to shoot beams which might even change your gameplay. Same with shields. There aren&#039;t a bunch of shields who have different stats, you have shields who are, well, shields, then you get another one which might be fire resistant or mirroring beams. So &#8211; you get the idea: the items are special. And although Link already uses hammerspace to carry his impressive collection of gadgets and weapons, it becomes much more ridiculous if he casually carries 20 rusty swords he found to sell them later.</p><p>Also, the menu would change. And to have a table with just text like in Fallout or an inventory grid kills atmosphere imho.</p><p>I think the dynamic levelling is a stupid piece of game design, even more in a linear game! I agree that the normal enemies in Legend of Zelda are usually (much) too easy. But to adapt it to the heroes &bdquo;level&ldquo; doesn&rsquo;t make it better. The point of becoming stronger is to become stronger than the enemies, right? Why should I bother to collect heart pieces when the enemies would become harder then? Isn&#039;t it much more reasonable if there are, for example, enemies which are too strong for you at the start but will be a equal enemy later in the game?</p><p>So, nagging aside, I agree with you that it&rsquo;d be nice if the areas would feel more real and less like levels, but I&rsquo;d say that they already do a better job than other games. And I&rsquo;d prefer a level that doesn&rsquo;t look very real to a level that doesn&rsquo;t look like a level in a game, but is horrible in terms of gameplay structure. Again, it&#039;s something about making it special &#8211; in Fallout, you may walk through a metro, shoot some random raiders, and that&#039;s it. You walked through a metro. In Zelda, you have unique tasks to do to master the dungeon/area instead of just walking through it and killing all enemies. (I know there are many sidequests in those areas in Fallout 3, just making an example here).</p><p>About the quests: Yes, I would like to see more sidequests, but I&rsquo;d prefer to see consequences of my actions instead of getting a potion or a bag of rupees (of which I usually have too many anyway). And please no &quot;collect 20 bear asses&quot; and &quot;kill that random NPC&quot; please!</p> ]]></content:encoded> </item> <item><title>By: Sandie Medez</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-547</link> <dc:creator>Sandie Medez</dc:creator> <pubDate>Sat, 26 Jun 2010 17:35:25 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-547</guid> <description>Thankyou for the excellent article. </description> <content:encoded><![CDATA[<p>Thankyou for the excellent article.</p> ]]></content:encoded> </item> <item><title>By: Brandon</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-100</link> <dc:creator>Brandon</dc:creator> <pubDate>Wed, 14 Apr 2010 13:43:19 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-100</guid> <description>Oh, and I was playing Fallout 3 while writing my above comment. (and still am) ^_^ </description> <content:encoded><![CDATA[<p>Oh, and I was playing Fallout 3 while writing my above comment. (and still am) ^_^</p> ]]></content:encoded> </item> <item><title>By: Brandon</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-99</link> <dc:creator>Brandon</dc:creator> <pubDate>Wed, 14 Apr 2010 13:25:33 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-99</guid> <description>Just like to throw in my two cents. The main problem with this article is that it fails to understand the gaming culture of Japan. Fallout 3 is a Western game that follows a Western philosophy. There is a lot of freedom in the game, which tends to appeal to a more Western audience.
However, in Japan, its the exact opposite. There tends to be a rejection by the gaming populace towards freedom and more of a desire for restriction. Look at most JRPGs to understand this concept. Even something like restricting camera movement (present in earlier Metal Gear Solid and Resident Evil games) shows this philosophy pretty well.
Keep in mind that since Zelda is a Japanese game that it tends to be made to appeal to the more immediate gaming culture. It will be made to be more restrictive when compared to Western games. If Zelda were to be made more like Fallout, the Japanese gaming population probably won&#039;t receive it very well (Fallout 3 isn&#039;t a really popular game, from what I&#039;ve seen and heard. Anyone, feel free to correct me).
So, keep in mind that you&#039;re coming from a different culture and your ideas of what might improve Zelda may be completely different from what a gamer in Japan might think. There&#039;s nothing wrong with either philosophy, just keep in mind that they&#039;re different. </description> <content:encoded><![CDATA[<p>Just like to throw in my two cents. The main problem with this article is that it fails to understand the gaming culture of Japan. Fallout 3 is a Western game that follows a Western philosophy. There is a lot of freedom in the game, which tends to appeal to a more Western audience.</p><p>However, in Japan, its the exact opposite. There tends to be a rejection by the gaming populace towards freedom and more of a desire for restriction. Look at most JRPGs to understand this concept. Even something like restricting camera movement (present in earlier Metal Gear Solid and Resident Evil games) shows this philosophy pretty well.</p><p>Keep in mind that since Zelda is a Japanese game that it tends to be made to appeal to the more immediate gaming culture. It will be made to be more restrictive when compared to Western games. If Zelda were to be made more like Fallout, the Japanese gaming population probably won&#039;t receive it very well (Fallout 3 isn&#039;t a really popular game, from what I&#039;ve seen and heard. Anyone, feel free to correct me).</p><p>So, keep in mind that you&#039;re coming from a different culture and your ideas of what might improve Zelda may be completely different from what a gamer in Japan might think. There&#039;s nothing wrong with either philosophy, just keep in mind that they&#039;re different.</p> ]]></content:encoded> </item> <item><title>By: photo data recovery</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-98</link> <dc:creator>photo data recovery</dc:creator> <pubDate>Wed, 23 Dec 2009 00:18:21 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-98</guid> <description>This is an epic article, I&#039;ll definitely be sure to add this site to my morning routine! </description> <content:encoded><![CDATA[<p>This is an epic article, I&#039;ll definitely be sure to add this site to my morning routine!</p> ]]></content:encoded> </item> <item><title>By: SuperMutant</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-97</link> <dc:creator>SuperMutant</dc:creator> <pubDate>Sat, 28 Nov 2009 14:22:39 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-97</guid> <description>I haven&#039;t played any Zelda games since the 16-bit era but if you want to have your lovely franchise horribly raped and mutilated until there is barely anything recognizable, sure, go ahead and request the Bethesda treatment. You&#039;ll be surprised how much INNOVASHUN! they can cram into a game.
Also, I&#039;m so happy that the author used &quot;popular Fallout 3 series&quot; instead of just Fallout - implying, correctly, that 3 is something completely different from the previous ones. Though, since there&#039;s only one game (Fallout3) I&#039;m curious as how it can be called series - maybe the multitude of milking stupid customers, I mean downloadable content counts? </description> <content:encoded><![CDATA[<p>I haven&#039;t played any Zelda games since the 16-bit era but if you want to have your lovely franchise horribly raped and mutilated until there is barely anything recognizable, sure, go ahead and request the Bethesda treatment. You&#039;ll be surprised how much INNOVASHUN! they can cram into a game.</p><p>Also, I&#039;m so happy that the author used &quot;popular Fallout 3 series&quot; instead of just Fallout &#8211; implying, correctly, that 3 is something completely different from the previous ones. Though, since there&#039;s only one game (Fallout3) I&#039;m curious as how it can be called series &#8211; maybe the multitude of milking stupid customers, I mean downloadable content counts?</p> ]]></content:encoded> </item> <item><title>By: Coryb</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-96</link> <dc:creator>Coryb</dc:creator> <pubDate>Fri, 27 Nov 2009 10:11:18 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-96</guid> <description>As someone who has played and enjoyed most of the Zelda series and the entire Fallout series, I have to say that I have enjoyed bioth games.  While I believe there may be a few things that Fallout 3 does better than Zelda, overall, I would say that Zelda has a much higher level of polish than FO3.  Zelda has many strengths: memorable boss encounters (generally not just hacking away until the life bar runs out), entertaining exploration, EXCELLENT puzzle dungeons (probably the series best feature).  I suppose it would be nice if there was more areas to explore, but the benefit of keeping a smaller area is that the area is more refined, more polished, and more interesting.  While I think that people who say that Fallout 3&#039;s terrain was a little one note might be missing the point a little bit (its a desert wasteland, people), I don&#039;t think that Zelda would necessarily benefit from the addition of lots of empty space to the map.
The other thing is, is that Zelda is a series.  Series innovations SHOULD be fairly limited.  Change the formula too much, and you might as well start a new franchise, which imo wouldn&#039;t be a bad thing either, since all we get these days is sequel after sequel after sequel to any franchise.  Fallout 3 is actually an excellent example of this.  Poke around any Fallout community website and it won&#039;t take long for you to notice that Fallout 3 alienated a lot of the original games&#039; fans.  Its more popular, to be sure, but thats because its more mainstream and accessible than the originals.  The fans of the first two games are understandably upset that was once a crpg has been turned into a shooter, and the VATS system is little consolation.
Anyway, I&#039;d say that if anything, Fallout 3 could learn a few things from Zelda, not the other way around. </description> <content:encoded><![CDATA[<p>As someone who has played and enjoyed most of the Zelda series and the entire Fallout series, I have to say that I have enjoyed bioth games.  While I believe there may be a few things that Fallout 3 does better than Zelda, overall, I would say that Zelda has a much higher level of polish than FO3.  Zelda has many strengths: memorable boss encounters (generally not just hacking away until the life bar runs out), entertaining exploration, EXCELLENT puzzle dungeons (probably the series best feature).  I suppose it would be nice if there was more areas to explore, but the benefit of keeping a smaller area is that the area is more refined, more polished, and more interesting.  While I think that people who say that Fallout 3&#039;s terrain was a little one note might be missing the point a little bit (its a desert wasteland, people), I don&#039;t think that Zelda would necessarily benefit from the addition of lots of empty space to the map.</p><p>The other thing is, is that Zelda is a series.  Series innovations SHOULD be fairly limited.  Change the formula too much, and you might as well start a new franchise, which imo wouldn&#039;t be a bad thing either, since all we get these days is sequel after sequel after sequel to any franchise.  Fallout 3 is actually an excellent example of this.  Poke around any Fallout community website and it won&#039;t take long for you to notice that Fallout 3 alienated a lot of the original games&#039; fans.  Its more popular, to be sure, but thats because its more mainstream and accessible than the originals.  The fans of the first two games are understandably upset that was once a crpg has been turned into a shooter, and the VATS system is little consolation.</p><p>Anyway, I&#039;d say that if anything, Fallout 3 could learn a few things from Zelda, not the other way around.</p> ]]></content:encoded> </item> <item><title>By: subby</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-95</link> <dc:creator>subby</dc:creator> <pubDate>Fri, 27 Nov 2009 08:27:55 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-95</guid> <description>Ok disregarding the likely occurence that the Wii can&#039;t even handle a 3d game with so many 3d elements like fallout 3. But I would like to say that they are completely different games. Zelda is PURE adventure game (action, exploration and solving the main quest) with a little rpg elements. Oblivion and Fallout 3 are pure sandbox pure rpg&#039;s with an fps fighting element. Granted they have never been very good sandbox rpg&#039;s but they are the largest. Their purpose is to provide the largest and most varied &#039;playground&#039; they can for people to explore and fight in.
Screw Fallout 3 or Oblivion. Zelda should take its cues from Baldurs Gate II and Fallout 2. That is story based immersive experiences. Basically Zelda should just tell their stories better and make them more engaging to give the person that EPIC feel. Ocarina of time, Fallout 1&amp;2 were the most engaging and immmersive video game experiences I&#039;ve ever had. Zelda accomplished this with incredible production values (music and graphics) and really really fun gameplay, whether I was shooting or jumping around or solving puzzles. Ocarina of Time pushed the N64 to its limits but can any recent Zelda game say the same of the Wii? Its just a case of using what you have available to its fullest potential. I say not MORE side quests, just more immersive, engaging and FUN side quests. I say there is no need to pick shit up- just create more immersive and engaging environments. And lastly I say no need for more varied rewards just create rewards that are more relevant to the story, immersive and profound. Learning to use and finally getting that horse or that master sword should be very fulfilling and epic moment in a Zelda game.
Lets all remember what Ocarina was in its time. First epic 3d world experience on a console, first epic experiences of fighting with sword and shield, riding a horse and shooting a bow. EPIC and affecting storyline. Incredible level design. Incredible graphics and music. And finally the most advanced control scheme EVER devised. As long as Nintendo keep on doing this with the technology that it has in its hands Zelda will never get old or boring. And they will never need to learn shit from anyone. </description> <content:encoded><![CDATA[<p>Ok disregarding the likely occurence that the Wii can&#039;t even handle a 3d game with so many 3d elements like fallout 3. But I would like to say that they are completely different games. Zelda is PURE adventure game (action, exploration and solving the main quest) with a little rpg elements. Oblivion and Fallout 3 are pure sandbox pure rpg&#039;s with an fps fighting element. Granted they have never been very good sandbox rpg&#039;s but they are the largest. Their purpose is to provide the largest and most varied &#039;playground&#039; they can for people to explore and fight in.</p><p>Screw Fallout 3 or Oblivion. Zelda should take its cues from Baldurs Gate II and Fallout 2. That is story based immersive experiences. Basically Zelda should just tell their stories better and make them more engaging to give the person that EPIC feel. Ocarina of time, Fallout 1&amp;2 were the most engaging and immmersive video game experiences I&#039;ve ever had. Zelda accomplished this with incredible production values (music and graphics) and really really fun gameplay, whether I was shooting or jumping around or solving puzzles. Ocarina of Time pushed the N64 to its limits but can any recent Zelda game say the same of the Wii? Its just a case of using what you have available to its fullest potential. I say not MORE side quests, just more immersive, engaging and FUN side quests. I say there is no need to pick shit up- just create more immersive and engaging environments. And lastly I say no need for more varied rewards just create rewards that are more relevant to the story, immersive and profound. Learning to use and finally getting that horse or that master sword should be very fulfilling and epic moment in a Zelda game.</p><p>Lets all remember what Ocarina was in its time. First epic 3d world experience on a console, first epic experiences of fighting with sword and shield, riding a horse and shooting a bow. EPIC and affecting storyline. Incredible level design. Incredible graphics and music. And finally the most advanced control scheme EVER devised. As long as Nintendo keep on doing this with the technology that it has in its hands Zelda will never get old or boring. And they will never need to learn shit from anyone.</p> ]]></content:encoded> </item> <item><title>By: Daddy</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-94</link> <dc:creator>Daddy</dc:creator> <pubDate>Tue, 24 Nov 2009 22:01:28 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-94</guid> <description>There is only one word that can describe this piece: EPIC!
My favorite part has to be when he says, &quot;Has Link ever been through a forest? Not really. Yes there is the Lost Woods and the Forest Temple. But I mean a real forest. Why have we never had to travel through a forest to get to the village on the other side?&quot;.
Thank you, Noah, and keep em&#039; coming :) </description> <content:encoded><![CDATA[<p>There is only one word that can describe this piece: EPIC!</p><p>My favorite part has to be when he says, &quot;Has Link ever been through a forest? Not really. Yes there is the Lost Woods and the Forest Temple. But I mean a real forest. Why have we never had to travel through a forest to get to the village on the other side?&quot;.</p><p>Thank you, Noah, and keep em&#039; coming :)</p> ]]></content:encoded> </item> <item><title>By: Nt</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-93</link> <dc:creator>Nt</dc:creator> <pubDate>Tue, 24 Nov 2009 19:45:43 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-93</guid> <description>I think this article should be &quot;How could Zelda learn from Oblivion&quot; instead. They&#039;re much more similar games than FO3, and in most of those points Oblivion actually makes it better than Fo3 despite being a lot older. </description> <content:encoded><![CDATA[<p>I think this article should be &quot;How could Zelda learn from Oblivion&quot; instead. They&#039;re much more similar games than FO3, and in most of those points Oblivion actually makes it better than Fo3 despite being a lot older.</p> ]]></content:encoded> </item> <item><title>By: TokiwaMori</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-92</link> <dc:creator>TokiwaMori</dc:creator> <pubDate>Tue, 24 Nov 2009 00:03:06 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-92</guid> <description>Now, Fallout 3 was a good game but I have to agree.. the only time Fallout 3 had any sort of different environment was when you went into the Oasis, other then that the Wasteland did get boring.
I HATED WW. &lt;/3 I&#039;m usually all for storylines and not graphics but the graphic design was so bad I couldn&#039;t concentrate on the plotline much. The graphics made me vomit, it felt like it was hand drawn by a two year old. Also, the bull that you had to go through to get all the Triforce pieces? And if you were off by even the slightest when you lowered the crane into the water, you had to wait 5 minutes for the crane to pop back up and do it all over again, THAT and I was sick of only seeing water..
I loved Ocarina of Time because it was amazing, they kept a lot of elements from the Zelda series in there but enhanced the graphics and gameplay. There&#039;s no need to start introducing guns to Link, that&#039;d just be really F---ing stupid. I&#039;m still upset about Spirit Tracks, I mean.. please a train? o.o;
Twilight Princess was amazing as well, your seriously telling me they didn&#039;t do a lot to improve by that game? You should get your head examined.
And Dark Link, &quot;Now send me a screenshot of when Link is in a forest and actually surronded by trees in a 3D zelda game that plays some significant purpose.&quot;
Go play Twilight Princess and go to the Forest and... &lt;a href=&quot;http://images.amazon.com/images/G/01/videogames/detail-page/ZeldaTP1.jpg&quot; rel=&quot;nofollow&quot;&gt;http://images.amazon.com/images/G/01/videogames/d...&lt;/a&gt; look! Trees! Even a waterfall. I&#039;ve played all of Twilight Princess, I own both the Gamecube and Wii version of the game and there are many times where Link is surrounded by trees. For instance when he&#039;s in wolf form and he has to jump from tree to tree to get across the poisonous clouds below him. o.-; So what the heck are you talking about? Are you sure you&#039;ve played the game?
If fans were really fans, they wouldn&#039;t buy into a lot of this poo. A fan doesn&#039;t mean buy every single Zelda game, no matter how crappy it is. </description> <content:encoded><![CDATA[<p>Now, Fallout 3 was a good game but I have to agree.. the only time Fallout 3 had any sort of different environment was when you went into the Oasis, other then that the Wasteland did get boring.</p><p>I HATED WW. &lt;/3 I&#039;m usually all for storylines and not graphics but the graphic design was so bad I couldn&#039;t concentrate on the plotline much. The graphics made me vomit, it felt like it was hand drawn by a two year old. Also, the bull that you had to go through to get all the Triforce pieces? And if you were off by even the slightest when you lowered the crane into the water, you had to wait 5 minutes for the crane to pop back up and do it all over again, THAT and I was sick of only seeing water..</p><p>I loved Ocarina of Time because it was amazing, they kept a lot of elements from the Zelda series in there but enhanced the graphics and gameplay. There&#039;s no need to start introducing guns to Link, that&#039;d just be really F&#8212;ing stupid. I&#039;m still upset about Spirit Tracks, I mean.. please a train? o.o;</p><p>Twilight Princess was amazing as well, your seriously telling me they didn&#039;t do a lot to improve by that game? You should get your head examined.</p><p>And Dark Link, &quot;Now send me a screenshot of when Link is in a forest and actually surronded by trees in a 3D zelda game that plays some significant purpose.&quot;</p><p>Go play Twilight Princess and go to the Forest and&#8230; <a
href="http://images.amazon.com/images/G/01/videogames/detail-page/ZeldaTP1.jpg" rel="nofollow">http://images.amazon.com/images/G/01/videogames/d&#8230;</a> look! Trees! Even a waterfall. I&#039;ve played all of Twilight Princess, I own both the Gamecube and Wii version of the game and there are many times where Link is surrounded by trees. For instance when he&#039;s in wolf form and he has to jump from tree to tree to get across the poisonous clouds below him. o.-; So what the heck are you talking about? Are you sure you&#039;ve played the game?</p><p>If fans were really fans, they wouldn&#039;t buy into a lot of this poo. A fan doesn&#039;t mean buy every single Zelda game, no matter how crappy it is.</p> ]]></content:encoded> </item> <item><title>By: Dark Link</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-91</link> <dc:creator>Dark Link</dc:creator> <pubDate>Mon, 23 Nov 2009 19:13:59 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-91</guid> <description>Whatever man. No need to nitpick. I love how everybody who disagrees will find one grammatical error or one irrelevant point and use that as their reasoning on why they disagree. </description> <content:encoded><![CDATA[<p>Whatever man. No need to nitpick. I love how everybody who disagrees will find one grammatical error or one irrelevant point and use that as their reasoning on why they disagree.</p> ]]></content:encoded> </item> <item><title>By: Nintenfan81</title><link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/#comment-90</link> <dc:creator>Nintenfan81</dc:creator> <pubDate>Mon, 23 Nov 2009 18:39:23 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=806#comment-90</guid> <description>So true. I hate how every other Zelda fan on the net is complaining about the games being boring, then getting super mad at Nintendo for changing anything. </description> <content:encoded><![CDATA[<p>So true. I hate how every other Zelda fan on the net is complaining about the games being boring, then getting super mad at Nintendo for changing anything.</p> ]]></content:encoded> </item> </channel> </rss>
