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	<title>Comments on: How Zelda Could Learn From Fallout 3</title>
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	<link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/</link>
	<description>Legend of Zelda</description>
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		<title>By: photo data recovery</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/comment-page-1/#comment-150</link>
		<dc:creator>photo data recovery</dc:creator>
		<pubDate>Wed, 23 Dec 2009 06:18:21 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=806#comment-150</guid>
		<description>This is an epic article, I&#039;ll definitely be sure to add this site to my morning routine!</description>
		<content:encoded><![CDATA[<p>This is an epic article, I&#8217;ll definitely be sure to add this site to my morning routine!</p>
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		<title>By: SuperMutant</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/comment-page-1/#comment-94</link>
		<dc:creator>SuperMutant</dc:creator>
		<pubDate>Sat, 28 Nov 2009 20:22:39 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=806#comment-94</guid>
		<description>I haven&#039;t played any Zelda games since the 16-bit era but if you want to have your lovely franchise horribly raped and mutilated until there is barely anything recognizable, sure, go ahead and request the Bethesda treatment. You&#039;ll be surprised how much INNOVASHUN! they can cram into a game.

Also, I&#039;m so happy that the author used &quot;popular Fallout 3 series&quot; instead of just Fallout - implying, correctly, that 3 is something completely different from the previous ones. Though, since there&#039;s only one game (Fallout3) I&#039;m curious as how it can be called series - maybe the multitude of milking stupid customers, I mean downloadable content counts?</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t played any Zelda games since the 16-bit era but if you want to have your lovely franchise horribly raped and mutilated until there is barely anything recognizable, sure, go ahead and request the Bethesda treatment. You&#8217;ll be surprised how much INNOVASHUN! they can cram into a game.</p>
<p>Also, I&#8217;m so happy that the author used &#8220;popular Fallout 3 series&#8221; instead of just Fallout &#8211; implying, correctly, that 3 is something completely different from the previous ones. Though, since there&#8217;s only one game (Fallout3) I&#8217;m curious as how it can be called series &#8211; maybe the multitude of milking stupid customers, I mean downloadable content counts?</p>
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		<title>By: Coryb</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/comment-page-1/#comment-93</link>
		<dc:creator>Coryb</dc:creator>
		<pubDate>Fri, 27 Nov 2009 16:11:18 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=806#comment-93</guid>
		<description>As someone who has played and enjoyed most of the Zelda series and the entire Fallout series, I have to say that I have enjoyed bioth games.  While I believe there may be a few things that Fallout 3 does better than Zelda, overall, I would say that Zelda has a much higher level of polish than FO3.  Zelda has many strengths: memorable boss encounters (generally not just hacking away until the life bar runs out), entertaining exploration, EXCELLENT puzzle dungeons (probably the series best feature).  I suppose it would be nice if there was more areas to explore, but the benefit of keeping a smaller area is that the area is more refined, more polished, and more interesting.  While I think that people who say that Fallout 3&#039;s terrain was a little one note might be missing the point a little bit (its a desert wasteland, people), I don&#039;t think that Zelda would necessarily benefit from the addition of lots of empty space to the map.  

The other thing is, is that Zelda is a series.  Series innovations SHOULD be fairly limited.  Change the formula too much, and you might as well start a new franchise, which imo wouldn&#039;t be a bad thing either, since all we get these days is sequel after sequel after sequel to any franchise.  Fallout 3 is actually an excellent example of this.  Poke around any Fallout community website and it won&#039;t take long for you to notice that Fallout 3 alienated a lot of the original games&#039; fans.  Its more popular, to be sure, but thats because its more mainstream and accessible than the originals.  The fans of the first two games are understandably upset that was once a crpg has been turned into a shooter, and the VATS system is little consolation.

Anyway, I&#039;d say that if anything, Fallout 3 could learn a few things from Zelda, not the other way around.</description>
		<content:encoded><![CDATA[<p>As someone who has played and enjoyed most of the Zelda series and the entire Fallout series, I have to say that I have enjoyed bioth games.  While I believe there may be a few things that Fallout 3 does better than Zelda, overall, I would say that Zelda has a much higher level of polish than FO3.  Zelda has many strengths: memorable boss encounters (generally not just hacking away until the life bar runs out), entertaining exploration, EXCELLENT puzzle dungeons (probably the series best feature).  I suppose it would be nice if there was more areas to explore, but the benefit of keeping a smaller area is that the area is more refined, more polished, and more interesting.  While I think that people who say that Fallout 3&#8217;s terrain was a little one note might be missing the point a little bit (its a desert wasteland, people), I don&#8217;t think that Zelda would necessarily benefit from the addition of lots of empty space to the map.  </p>
<p>The other thing is, is that Zelda is a series.  Series innovations SHOULD be fairly limited.  Change the formula too much, and you might as well start a new franchise, which imo wouldn&#8217;t be a bad thing either, since all we get these days is sequel after sequel after sequel to any franchise.  Fallout 3 is actually an excellent example of this.  Poke around any Fallout community website and it won&#8217;t take long for you to notice that Fallout 3 alienated a lot of the original games&#8217; fans.  Its more popular, to be sure, but thats because its more mainstream and accessible than the originals.  The fans of the first two games are understandably upset that was once a crpg has been turned into a shooter, and the VATS system is little consolation.</p>
<p>Anyway, I&#8217;d say that if anything, Fallout 3 could learn a few things from Zelda, not the other way around.</p>
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		<title>By: subby</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/comment-page-1/#comment-92</link>
		<dc:creator>subby</dc:creator>
		<pubDate>Fri, 27 Nov 2009 14:27:55 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=806#comment-92</guid>
		<description>Ok disregarding the likely occurence that the Wii can&#039;t even handle a 3d game with so many 3d elements like fallout 3. But I would like to say that they are completely different games. Zelda is PURE adventure game (action, exploration and solving the main quest) with a little rpg elements. Oblivion and Fallout 3 are pure sandbox pure rpg&#039;s with an fps fighting element. Granted they have never been very good sandbox rpg&#039;s but they are the largest. Their purpose is to provide the largest and most varied &#039;playground&#039; they can for people to explore and fight in. 

Screw Fallout 3 or Oblivion. Zelda should take its cues from Baldurs Gate II and Fallout 2. That is story based immersive experiences. Basically Zelda should just tell their stories better and make them more engaging to give the person that EPIC feel. Ocarina of time, Fallout 1&amp;2 were the most engaging and immmersive video game experiences I&#039;ve ever had. Zelda accomplished this with incredible production values (music and graphics) and really really fun gameplay, whether I was shooting or jumping around or solving puzzles. Ocarina of Time pushed the N64 to its limits but can any recent Zelda game say the same of the Wii? Its just a case of using what you have available to its fullest potential. I say not MORE side quests, just more immersive, engaging and FUN side quests. I say there is no need to pick shit up- just create more immersive and engaging environments. And lastly I say no need for more varied rewards just create rewards that are more relevant to the story, immersive and profound. Learning to use and finally getting that horse or that master sword should be very fulfilling and epic moment in a Zelda game.

Lets all remember what Ocarina was in its time. First epic 3d world experience on a console, first epic experiences of fighting with sword and shield, riding a horse and shooting a bow. EPIC and affecting storyline. Incredible level design. Incredible graphics and music. And finally the most advanced control scheme EVER devised. As long as Nintendo keep on doing this with the technology that it has in its hands Zelda will never get old or boring. And they will never need to learn shit from anyone.</description>
		<content:encoded><![CDATA[<p>Ok disregarding the likely occurence that the Wii can&#8217;t even handle a 3d game with so many 3d elements like fallout 3. But I would like to say that they are completely different games. Zelda is PURE adventure game (action, exploration and solving the main quest) with a little rpg elements. Oblivion and Fallout 3 are pure sandbox pure rpg&#8217;s with an fps fighting element. Granted they have never been very good sandbox rpg&#8217;s but they are the largest. Their purpose is to provide the largest and most varied &#8216;playground&#8217; they can for people to explore and fight in. </p>
<p>Screw Fallout 3 or Oblivion. Zelda should take its cues from Baldurs Gate II and Fallout 2. That is story based immersive experiences. Basically Zelda should just tell their stories better and make them more engaging to give the person that EPIC feel. Ocarina of time, Fallout 1&amp;2 were the most engaging and immmersive video game experiences I&#8217;ve ever had. Zelda accomplished this with incredible production values (music and graphics) and really really fun gameplay, whether I was shooting or jumping around or solving puzzles. Ocarina of Time pushed the N64 to its limits but can any recent Zelda game say the same of the Wii? Its just a case of using what you have available to its fullest potential. I say not MORE side quests, just more immersive, engaging and FUN side quests. I say there is no need to pick shit up- just create more immersive and engaging environments. And lastly I say no need for more varied rewards just create rewards that are more relevant to the story, immersive and profound. Learning to use and finally getting that horse or that master sword should be very fulfilling and epic moment in a Zelda game.</p>
<p>Lets all remember what Ocarina was in its time. First epic 3d world experience on a console, first epic experiences of fighting with sword and shield, riding a horse and shooting a bow. EPIC and affecting storyline. Incredible level design. Incredible graphics and music. And finally the most advanced control scheme EVER devised. As long as Nintendo keep on doing this with the technology that it has in its hands Zelda will never get old or boring. And they will never need to learn shit from anyone.</p>
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		<title>By: Daddy</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/comment-page-1/#comment-77</link>
		<dc:creator>Daddy</dc:creator>
		<pubDate>Wed, 25 Nov 2009 04:01:28 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=806#comment-77</guid>
		<description>There is only one word that can describe this piece: EPIC!

My favorite part has to be when he says, &quot;Has Link ever been through a forest? Not really. Yes there is the Lost Woods and the Forest Temple. But I mean a real forest. Why have we never had to travel through a forest to get to the village on the other side?&quot;.

Thank you, Noah, and keep em&#039; coming :)</description>
		<content:encoded><![CDATA[<p>There is only one word that can describe this piece: EPIC!</p>
<p>My favorite part has to be when he says, &#8220;Has Link ever been through a forest? Not really. Yes there is the Lost Woods and the Forest Temple. But I mean a real forest. Why have we never had to travel through a forest to get to the village on the other side?&#8221;.</p>
<p>Thank you, Noah, and keep em&#8217; coming :)</p>
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		<title>By: Nt</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/comment-page-1/#comment-74</link>
		<dc:creator>Nt</dc:creator>
		<pubDate>Wed, 25 Nov 2009 01:45:43 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=806#comment-74</guid>
		<description>I think this article should be &quot;How could Zelda learn from Oblivion&quot; instead. They&#039;re much more similar games than FO3, and in most of those points Oblivion actually makes it better than Fo3 despite being a lot older.</description>
		<content:encoded><![CDATA[<p>I think this article should be &#8220;How could Zelda learn from Oblivion&#8221; instead. They&#8217;re much more similar games than FO3, and in most of those points Oblivion actually makes it better than Fo3 despite being a lot older.</p>
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		<title>By: TokiwaMori</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/comment-page-1/#comment-73</link>
		<dc:creator>TokiwaMori</dc:creator>
		<pubDate>Tue, 24 Nov 2009 06:03:06 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=806#comment-73</guid>
		<description>Now, Fallout 3 was a good game but I have to agree.. the only time Fallout 3 had any sort of different environment was when you went into the Oasis, other then that the Wasteland did get boring.

I HATED WW. &lt;/3 I&#039;m usually all for storylines and not graphics but the graphic design was so bad I couldn&#039;t concentrate on the plotline much. The graphics made me vomit, it felt like it was hand drawn by a two year old. Also, the bull that you had to go through to get all the Triforce pieces? And if you were off by even the slightest when you lowered the crane into the water, you had to wait 5 minutes for the crane to pop back up and do it all over again, THAT and I was sick of only seeing water..

I loved Ocarina of Time because it was amazing, they kept a lot of elements from the Zelda series in there but enhanced the graphics and gameplay. There&#039;s no need to start introducing guns to Link, that&#039;d just be really F---ing stupid. I&#039;m still upset about Spirit Tracks, I mean.. please a train? o.o;

Twilight Princess was amazing as well, your seriously telling me they didn&#039;t do a lot to improve by that game? You should get your head examined.

And Dark Link, &quot;Now send me a screenshot of when Link is in a forest and actually surronded by trees in a 3D zelda game that plays some significant purpose.&quot;

Go play Twilight Princess and go to the Forest and... http://images.amazon.com/images/G/01/videogames/detail-page/ZeldaTP1.jpg look! Trees! Even a waterfall. I&#039;ve played all of Twilight Princess, I own both the Gamecube and Wii version of the game and there are many times where Link is surrounded by trees. For instance when he&#039;s in wolf form and he has to jump from tree to tree to get across the poisonous clouds below him. o.-; So what the heck are you talking about? Are you sure you&#039;ve played the game?

If fans were really fans, they wouldn&#039;t buy into a lot of this poo. A fan doesn&#039;t mean buy every single Zelda game, no matter how crappy it is.</description>
		<content:encoded><![CDATA[<p>Now, Fallout 3 was a good game but I have to agree.. the only time Fallout 3 had any sort of different environment was when you went into the Oasis, other then that the Wasteland did get boring.</p>
<p>I HATED WW. &lt;/3 I&#039;m usually all for storylines and not graphics but the graphic design was so bad I couldn&#039;t concentrate on the plotline much. The graphics made me vomit, it felt like it was hand drawn by a two year old. Also, the bull that you had to go through to get all the Triforce pieces? And if you were off by even the slightest when you lowered the crane into the water, you had to wait 5 minutes for the crane to pop back up and do it all over again, THAT and I was sick of only seeing water..</p>
<p>I loved Ocarina of Time because it was amazing, they kept a lot of elements from the Zelda series in there but enhanced the graphics and gameplay. There&#039;s no need to start introducing guns to Link, that&#039;d just be really F&#8212;ing stupid. I&#039;m still upset about Spirit Tracks, I mean.. please a train? o.o;</p>
<p>Twilight Princess was amazing as well, your seriously telling me they didn&#039;t do a lot to improve by that game? You should get your head examined.</p>
<p>And Dark Link, &quot;Now send me a screenshot of when Link is in a forest and actually surronded by trees in a 3D zelda game that plays some significant purpose.&quot;</p>
<p>Go play Twilight Princess and go to the Forest and&#8230; <a href="http://images.amazon.com/images/G/01/videogames/detail-page/ZeldaTP1.jpg" rel="nofollow">http://images.amazon.com/images/G/01/videogames/detail-page/ZeldaTP1.jpg</a> look! Trees! Even a waterfall. I&#039;ve played all of Twilight Princess, I own both the Gamecube and Wii version of the game and there are many times where Link is surrounded by trees. For instance when he&#039;s in wolf form and he has to jump from tree to tree to get across the poisonous clouds below him. o.-; So what the heck are you talking about? Are you sure you&#039;ve played the game?</p>
<p>If fans were really fans, they wouldn&#039;t buy into a lot of this poo. A fan doesn&#039;t mean buy every single Zelda game, no matter how crappy it is.</p>
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		<title>By: Dark Link</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/comment-page-1/#comment-68</link>
		<dc:creator>Dark Link</dc:creator>
		<pubDate>Tue, 24 Nov 2009 01:13:59 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=806#comment-68</guid>
		<description>Whatever man. No need to nitpick. I love how everybody who disagrees will find one grammatical error or one irrelevant point and use that as their reasoning on why they disagree.</description>
		<content:encoded><![CDATA[<p>Whatever man. No need to nitpick. I love how everybody who disagrees will find one grammatical error or one irrelevant point and use that as their reasoning on why they disagree.</p>
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		<title>By: Nintenfan81</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/comment-page-1/#comment-67</link>
		<dc:creator>Nintenfan81</dc:creator>
		<pubDate>Tue, 24 Nov 2009 00:39:23 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=806#comment-67</guid>
		<description>So true. I hate how every other Zelda fan on the net is complaining about the games being boring, then getting super mad at Nintendo for changing anything.</description>
		<content:encoded><![CDATA[<p>So true. I hate how every other Zelda fan on the net is complaining about the games being boring, then getting super mad at Nintendo for changing anything.</p>
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		<title>By: Tagaziel</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/how-zelda-could-learn-from-fallout-3/comment-page-1/#comment-66</link>
		<dc:creator>Tagaziel</dc:creator>
		<pubDate>Mon, 23 Nov 2009 22:36:24 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=806#comment-66</guid>
		<description>Pretty big error there: while it is true that 4.7 milion copies were SHIPPED to retailers, only about 600.000 were SOLD in the first MONTH.

I guess it&#039;s typical for people to not do their research nowadays.</description>
		<content:encoded><![CDATA[<p>Pretty big error there: while it is true that 4.7 milion copies were SHIPPED to retailers, only about 600.000 were SOLD in the first MONTH.</p>
<p>I guess it&#8217;s typical for people to not do their research nowadays.</p>
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