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> <channel><title>Comments on: Nintendo Should add Skills for Link</title> <atom:link href="http://legendzelda.net/legend-of-zelda-articles/nintendo-should-add-skills-for-link/feed/" rel="self" type="application/rss+xml" /><link>http://legendzelda.net/legend-of-zelda-articles/nintendo-should-add-skills-for-link/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=nintendo-should-add-skills-for-link</link> <description>The Legend of Zelda</description> <lastBuildDate>Fri, 10 Feb 2012 22:25:44 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.1</generator> <item><title>By: Hennrik E. Hannsen</title><link>http://legendzelda.net/legend-of-zelda-articles/nintendo-should-add-skills-for-link/#comment-182</link> <dc:creator>Hennrik E. Hannsen</dc:creator> <pubDate>Fri, 12 Mar 2010 02:49:58 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1179#comment-182</guid> <description>Hi there! How is it going today? It&#039;s just that i dig your website so much, and that i think you can start getting a bunch of money from it. I run a few successful blogs that i started bringing in some money from lately. They are using something called a content hider widget, that makes visitors fill out a survey to unlock special content or to download programs or tools that they need. And each time they do a fast survey i make about two dollars. Really cool eh? Been making lots more from this than google adsense! Feel free to email me, or you can check it out through my refferal link. tinyurl.com/yevwfst, Best Regards, Hennrik	E.	Hannsen </description> <content:encoded><![CDATA[<p>Hi there! How is it going today? It&#039;s just that i dig your website so much, and that i think you can start getting a bunch of money from it. I run a few successful blogs that i started bringing in some money from lately. They are using something called a content hider widget, that makes visitors fill out a survey to unlock special content or to download programs or tools that they need. And each time they do a fast survey i make about two dollars. Really cool eh? Been making lots more from this than google adsense! Feel free to email me, or you can check it out through my refferal link. tinyurl.com/yevwfst, Best Regards, Hennrik	E.	Hannsen</p> ]]></content:encoded> </item> <item><title>By: Get Diablo2 Items</title><link>http://legendzelda.net/legend-of-zelda-articles/nintendo-should-add-skills-for-link/#comment-181</link> <dc:creator>Get Diablo2 Items</dc:creator> <pubDate>Thu, 11 Mar 2010 15:15:51 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1179#comment-181</guid> <description>My husband travels for any living. Much more times than he would care to count, his organization has booked him into a hotel which does not offer cable Television. Last year, even though surfing the web, he came across a site the allows him to Get Free Diablo 2 Items Online. Now he has some thing to complete on those nights when he is bored. This makes me incredibly happy as there were nights when he would go out searching for something to perform. He would generally spend extra out around the town than he had made that day. His career is to bring capital in, not spend more than he makes. </description> <content:encoded><![CDATA[<p>My husband travels for any living. Much more times than he would care to count, his organization has booked him into a hotel which does not offer cable Television. Last year, even though surfing the web, he came across a site the allows him to Get Free Diablo 2 Items Online. Now he has some thing to complete on those nights when he is bored. This makes me incredibly happy as there were nights when he would go out searching for something to perform. He would generally spend extra out around the town than he had made that day. His career is to bring capital in, not spend more than he makes.</p> ]]></content:encoded> </item> <item><title>By: You guys rock</title><link>http://legendzelda.net/legend-of-zelda-articles/nintendo-should-add-skills-for-link/#comment-180</link> <dc:creator>You guys rock</dc:creator> <pubDate>Thu, 04 Feb 2010 01:53:18 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1179#comment-180</guid> <description>Just  blowing some  free time  on Digg  and I found your  article .  Not normally  what I like  to  learn about, but it was  definitely  worth my time. Thanks. </description> <content:encoded><![CDATA[<p>Just  blowing some  free time  on Digg  and I found your  article .  Not normally  what I like  to  learn about, but it was  definitely  worth my time. Thanks.</p> ]]></content:encoded> </item> <item><title>By: Player911</title><link>http://legendzelda.net/legend-of-zelda-articles/nintendo-should-add-skills-for-link/#comment-179</link> <dc:creator>Player911</dc:creator> <pubDate>Wed, 23 Dec 2009 21:21:52 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1179#comment-179</guid> <description>It was funny because just the other day I was talking about this to a friend. Actually how the whole series turned childish. The first 2 NES games were dark and somewhat mature games. I&#039;m talking about Lord of the Rings atmosphere and in small ways, gameplay similar to that of Diablo.
Make the game interesting. In Link to the Past, the best part was all the dungeons were open at any given time. I used to get through a dungeon mid way, get the big treasure chest (say an ice rod), leave, take it to the fire dungeon and whoop butt. You could separate the game by having certain parts only passable with certain weapons to keep it somewhat linear.
The weapons could still be limited selection but upgraded for new abilities. Stronger swords. Multiple Arrows. Throw bombs further. Jump higher. Lift heavier. Use different spells. It can be done.
And I really liked the magical medallions from Link the to Past. All of this is possible. We have games now with such open ended worlds and an, almost, endless array of weapons and spells. It can be done.
Zelda games used to be one of my favorite type of games but now lately it is all childish and features the same weapons over and over.</description> <content:encoded><![CDATA[<p>It was funny because just the other day I was talking about this to a friend. Actually how the whole series turned childish. The first 2 NES games were dark and somewhat mature games. I&#8217;m talking about Lord of the Rings atmosphere and in small ways, gameplay similar to that of Diablo.</p><p>Make the game interesting. In Link to the Past, the best part was all the dungeons were open at any given time. I used to get through a dungeon mid way, get the big treasure chest (say an ice rod), leave, take it to the fire dungeon and whoop butt. You could separate the game by having certain parts only passable with certain weapons to keep it somewhat linear.</p><p>The weapons could still be limited selection but upgraded for new abilities. Stronger swords. Multiple Arrows. Throw bombs further. Jump higher. Lift heavier. Use different spells. It can be done.</p><p>And I really liked the magical medallions from Link the to Past. All of this is possible. We have games now with such open ended worlds and an, almost, endless array of weapons and spells. It can be done.</p><p>Zelda games used to be one of my favorite type of games but now lately it is all childish and features the same weapons over and over.</p> ]]></content:encoded> </item> <item><title>By: Dark Link</title><link>http://legendzelda.net/legend-of-zelda-articles/nintendo-should-add-skills-for-link/#comment-178</link> <dc:creator>Dark Link</dc:creator> <pubDate>Wed, 23 Dec 2009 10:14:33 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1179#comment-178</guid> <description>Pegasus Boots would be awesome. And yes these elements exist. But I was talking more of indirect ways and not so much as a result of items.
I see where people are worried that it would change the genre. But I do not think so. People are viewing this way too much like grinding or spending time to level up. I tried to make it as clear as possible that I did not support that idea and was wanting it done in subtle ways throughout the game that would go off of gamer habits. </description> <content:encoded><![CDATA[<p>Pegasus Boots would be awesome. And yes these elements exist. But I was talking more of indirect ways and not so much as a result of items.</p><p>I see where people are worried that it would change the genre. But I do not think so. People are viewing this way too much like grinding or spending time to level up. I tried to make it as clear as possible that I did not support that idea and was wanting it done in subtle ways throughout the game that would go off of gamer habits.</p> ]]></content:encoded> </item> <item><title>By: ReBHazard</title><link>http://legendzelda.net/legend-of-zelda-articles/nintendo-should-add-skills-for-link/#comment-177</link> <dc:creator>ReBHazard</dc:creator> <pubDate>Wed, 23 Dec 2009 09:11:05 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1179#comment-177</guid> <description>Strength - Different swords or weapons depending on the situation or enemy.
Stamina - Heart collection.
Magic - Doubled when you find the right Great Fairy.
Charisma - It&#039;s just not that type of game and there are already ways of getting extra info (Mask of Truth)
Intelligence - The puzzles are for you to solve a figure out using the current items in your possession.
Now, I&#039;m not completely against a leveling system for a Zelda game but I&#039;m trying to reiterate to you what NachoKingP said, that the things you are asking for are in some way already present in the current series. Here is something that would have been cool to level up in the Zelda series and since I was a huge fan of Ocarina I&#039;ll make reference to it. I think that Link&#039;s magical abilities would have been a great aspect to level up. Let&#039;s take Din&#039;s fire for example. It was fun to use but it would have been interesting to level it up in ways that lets you use it differently. Maybe allow it to light your sword on fire to add damage, shoot a fireball at an enemy (I did not forget about the fire arrows, I just think it would be cool to shoot one from your hands), and maybe a flame thrower ability.
Here is something that I really want in a current Zelda series. Pegasus Boots. I have much love for Epona but I really want to dash across the world at high speeds. </description> <content:encoded><![CDATA[<p>Strength &#8211; Different swords or weapons depending on the situation or enemy.<br
/> Stamina &#8211; Heart collection.<br
/> Magic &#8211; Doubled when you find the right Great Fairy.<br
/> Charisma &#8211; It&#039;s just not that type of game and there are already ways of getting extra info (Mask of Truth)<br
/> Intelligence &#8211; The puzzles are for you to solve a figure out using the current items in your possession.</p><p>Now, I&#039;m not completely against a leveling system for a Zelda game but I&#039;m trying to reiterate to you what NachoKingP said, that the things you are asking for are in some way already present in the current series. Here is something that would have been cool to level up in the Zelda series and since I was a huge fan of Ocarina I&#039;ll make reference to it. I think that Link&#039;s magical abilities would have been a great aspect to level up. Let&#039;s take Din&#039;s fire for example. It was fun to use but it would have been interesting to level it up in ways that lets you use it differently. Maybe allow it to light your sword on fire to add damage, shoot a fireball at an enemy (I did not forget about the fire arrows, I just think it would be cool to shoot one from your hands), and maybe a flame thrower ability.</p><p>Here is something that I really want in a current Zelda series. Pegasus Boots. I have much love for Epona but I really want to dash across the world at high speeds.</p> ]]></content:encoded> </item> <item><title>By: NachoKingP</title><link>http://legendzelda.net/legend-of-zelda-articles/nintendo-should-add-skills-for-link/#comment-176</link> <dc:creator>NachoKingP</dc:creator> <pubDate>Wed, 23 Dec 2009 08:18:21 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1179#comment-176</guid> <description>First off, you&#039;re completely wrong when you state &quot;Nintendo has stopped dealing with all concepts of leveling up attributes or skills for the Legend of Zelda series&quot;.  You build up your maximum health through collection of heart containers.  In Ocarina of Time (I use that as my example because it&#039;s one of the most widely played of the series), you can double your magic meter and half the amount of damage you take (akin to the magic and stamina upgrades you refer to in the Adventure of Link) by visiting Great Fairy Fountains found in hidden locations throughout the world of Hyrule.  Similar &quot;leveling&quot; structures can be found in subsequent games.  You shouldn&#039;t make blanket statements like the one you made without backing up your statement with facts, especially when they&#039;re such a stretch.
If you were to change the leveling mechanic of a Zelda title, it would change the genre of the game.  The way Zelda has always played is that he must find a certain item that allows him to defeat whatever obstacle is preventing him from moving on through the story.  As the levels advance, the puzzles require more complicated uses of the items, or a combination of items to solce puzzles.  If Link was given multiple ways to advance past a point in the story, it would fundamentally change the dynamic of what I&#039;ve always loved about the LoZ series.  If you&#039;re given the option to get an item to advance the story, or to use Intelligence to get past the obstacle another way, then you lose the ability to build into later stages of the game the need for using that item, and the entire structure of the game then must be changed to accommodate that lost item.
There are very few games that follow the same structure as the LoZ has, and I&#039;m happy about that.  Changing it from what it is to fit the structure of what so many other Western RPGs already are would be a huge mistake and ultimately ruin the experience for the millions of fans that love this series and continually vote the games in the series some of the best games in history. </description> <content:encoded><![CDATA[<p>First off, you&#039;re completely wrong when you state &quot;Nintendo has stopped dealing with all concepts of leveling up attributes or skills for the Legend of Zelda series&quot;.  You build up your maximum health through collection of heart containers.  In Ocarina of Time (I use that as my example because it&#039;s one of the most widely played of the series), you can double your magic meter and half the amount of damage you take (akin to the magic and stamina upgrades you refer to in the Adventure of Link) by visiting Great Fairy Fountains found in hidden locations throughout the world of Hyrule.  Similar &quot;leveling&quot; structures can be found in subsequent games.  You shouldn&#039;t make blanket statements like the one you made without backing up your statement with facts, especially when they&#039;re such a stretch.</p><p>If you were to change the leveling mechanic of a Zelda title, it would change the genre of the game.  The way Zelda has always played is that he must find a certain item that allows him to defeat whatever obstacle is preventing him from moving on through the story.  As the levels advance, the puzzles require more complicated uses of the items, or a combination of items to solce puzzles.  If Link was given multiple ways to advance past a point in the story, it would fundamentally change the dynamic of what I&#039;ve always loved about the LoZ series.  If you&#039;re given the option to get an item to advance the story, or to use Intelligence to get past the obstacle another way, then you lose the ability to build into later stages of the game the need for using that item, and the entire structure of the game then must be changed to accommodate that lost item.</p><p>There are very few games that follow the same structure as the LoZ has, and I&#039;m happy about that.  Changing it from what it is to fit the structure of what so many other Western RPGs already are would be a huge mistake and ultimately ruin the experience for the millions of fans that love this series and continually vote the games in the series some of the best games in history.</p> ]]></content:encoded> </item> <item><title>By: Dark Link</title><link>http://legendzelda.net/legend-of-zelda-articles/nintendo-should-add-skills-for-link/#comment-175</link> <dc:creator>Dark Link</dc:creator> <pubDate>Wed, 23 Dec 2009 06:30:44 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1179#comment-175</guid> <description>Thats how I roll </description> <content:encoded><![CDATA[<p>Thats how I roll</p> ]]></content:encoded> </item> <item><title>By: Daddy</title><link>http://legendzelda.net/legend-of-zelda-articles/nintendo-should-add-skills-for-link/#comment-174</link> <dc:creator>Daddy</dc:creator> <pubDate>Wed, 23 Dec 2009 03:40:05 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1179#comment-174</guid> <description>Toward the middle I thought you were going off the deep end, but you really sold it with your ideas at the end. Nice article! </description> <content:encoded><![CDATA[<p>Toward the middle I thought you were going off the deep end, but you really sold it with your ideas at the end. Nice article!</p> ]]></content:encoded> </item> </channel> </rss>
