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	<title>Comments on: Top Five Reasons To Hate The Zelda Series</title>
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	<description>The Legend of Zelda</description>
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		<title>By: Dekanis</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-207</link>
		<dc:creator>Dekanis</dc:creator>
		<pubDate>Thu, 18 Feb 2010 23:31:46 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-207</guid>
		<description>haha.. this may be a little late :P
yeahs, imo voice acting may be best left not used in some cases, it may turn out ok, but consider Yuna from Final Fantasy X, I couldn&#039;t stand hearing her speak!

On other notes, I think yeahs, sometimes we want more from a game, but when we get it, all nintendo get is complaints telling them that they should of known better.

I do agree with the Side-quests part though. It is true that a lot of the side-quests become challenging chores rather than enjoyable breaks from the story.

The Kafei and Anju quest in MM was really challenging for me.. I don&#039;t know about anyone else, but it was all easy until the 3rd day when we had to beat the mask to the end of the place. True to, is that the bug finding was a little rediculous.

At least we know now that nintendo has said themselves that the game is going to be a completely different game in terms of Zelda, and will be taken out of the formula a bit more.

This is an interesting thread that makes some valid points, while in some cases is stretching it a bit. I still don&#039;t think that those points are any reason to &quot;hate&quot; zelda... just things that it needs to improve a little on.</description>
		<content:encoded><![CDATA[<p>haha.. this may be a little late :P<br />
yeahs, imo voice acting may be best left not used in some cases, it may turn out ok, but consider Yuna from Final Fantasy X, I couldn&#8217;t stand hearing her speak!</p>
<p>On other notes, I think yeahs, sometimes we want more from a game, but when we get it, all nintendo get is complaints telling them that they should of known better.</p>
<p>I do agree with the Side-quests part though. It is true that a lot of the side-quests become challenging chores rather than enjoyable breaks from the story.</p>
<p>The Kafei and Anju quest in MM was really challenging for me.. I don&#8217;t know about anyone else, but it was all easy until the 3rd day when we had to beat the mask to the end of the place. True to, is that the bug finding was a little rediculous.</p>
<p>At least we know now that nintendo has said themselves that the game is going to be a completely different game in terms of Zelda, and will be taken out of the formula a bit more.</p>
<p>This is an interesting thread that makes some valid points, while in some cases is stretching it a bit. I still don&#8217;t think that those points are any reason to &#8220;hate&#8221; zelda&#8230; just things that it needs to improve a little on.</p>
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		<title>By: Daddy</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-206</link>
		<dc:creator>Daddy</dc:creator>
		<pubDate>Sun, 27 Dec 2009 22:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-206</guid>
		<description>As to all the grammatical errors everyone seems to be pointing out, please be a little more specific and point out examples. I&#039;ve never been good at writing. I&#039;ve been researching grammar and punctuation lately, and a lot of it is difficult to learn, so when you say there&#039;s a general problem, I don&#039;t know what you&#039;re talking about. If you guys could be a little more specific next time, I&#039;d greatly appreciate it.</description>
		<content:encoded><![CDATA[<p>As to all the grammatical errors everyone seems to be pointing out, please be a little more specific and point out examples. I&#8217;ve never been good at writing. I&#8217;ve been researching grammar and punctuation lately, and a lot of it is difficult to learn, so when you say there&#8217;s a general problem, I don&#8217;t know what you&#8217;re talking about. If you guys could be a little more specific next time, I&#8217;d greatly appreciate it.</p>
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		<title>By: Dan</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-205</link>
		<dc:creator>Dan</dc:creator>
		<pubDate>Sun, 27 Dec 2009 20:54:45 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-205</guid>
		<description>Zelda is a japanese series, and japanese people think different.
Obviously you Americans (no offense) cannot like their style so much, cause you think in a different way.
That&#039;s why Jrpgs sell a lot less in the US than they do in Europe.
Anyway grammar is important in every thing you publish... it&#039;s not a rule, it&#039;s just common sense</description>
		<content:encoded><![CDATA[<p>Zelda is a japanese series, and japanese people think different.<br />
Obviously you Americans (no offense) cannot like their style so much, cause you think in a different way.<br />
That&#8217;s why Jrpgs sell a lot less in the US than they do in Europe.<br />
Anyway grammar is important in every thing you publish&#8230; it&#8217;s not a rule, it&#8217;s just common sense</p>
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		<title>By: PHOWNS</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-204</link>
		<dc:creator>PHOWNS</dc:creator>
		<pubDate>Sun, 27 Dec 2009 05:20:08 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-204</guid>
		<description>No Voice Acting

Now that is one good reason to request better development of the Zelda games (not that the recent games weren&#039;t good, but they could be better if the developers added some elements like that one). In the long past, considering the old Zelda games, there were no conditions to do such a thing as voice acting on a game. But now it just depends on the developers disposition and courage to place good quality voice acting in the series. Some thinks that the voice acting would destroy the feeling of a open world rpg-like game in the series, but seriously, putting as a example, the Vampire The Masquerade: Bloodline game has a lot of voice acted dialogues (except for the Player&#039;s character ones) and still, it has so many paths (and endings) to be followed according to your choices, side quests, rpg elements and even the feeling of really being in the game, living the plot as you would really live, with a character that (normally) acts like the Player (that makes a real conection between the player and the game, like Link does in the Zelda series). And that is just one example, more games of similar style had Voice acting and those elements were not only present, but they were a lot more interesting and original in those games. So, as i already said, applying Voice Acting in complex dialogues don&#039;t exactly destroy the original elements that features the Zelda series since its beginning.

...but seriously, if this is the only bad point in a specific Zelda game, in my opinion, it can be easily ignored. The Next Zelda games lack of voice acting will still be aceptable if those entries turns to be good games... but it will be very boring if the series keep in this way for too long.


...shit man.... forget about it</description>
		<content:encoded><![CDATA[<p>No Voice Acting</p>
<p>Now that is one good reason to request better development of the Zelda games (not that the recent games weren&#8217;t good, but they could be better if the developers added some elements like that one). In the long past, considering the old Zelda games, there were no conditions to do such a thing as voice acting on a game. But now it just depends on the developers disposition and courage to place good quality voice acting in the series. Some thinks that the voice acting would destroy the feeling of a open world rpg-like game in the series, but seriously, putting as a example, the Vampire The Masquerade: Bloodline game has a lot of voice acted dialogues (except for the Player&#8217;s character ones) and still, it has so many paths (and endings) to be followed according to your choices, side quests, rpg elements and even the feeling of really being in the game, living the plot as you would really live, with a character that (normally) acts like the Player (that makes a real conection between the player and the game, like Link does in the Zelda series). And that is just one example, more games of similar style had Voice acting and those elements were not only present, but they were a lot more interesting and original in those games. So, as i already said, applying Voice Acting in complex dialogues don&#8217;t exactly destroy the original elements that features the Zelda series since its beginning.</p>
<p>&#8230;but seriously, if this is the only bad point in a specific Zelda game, in my opinion, it can be easily ignored. The Next Zelda games lack of voice acting will still be aceptable if those entries turns to be good games&#8230; but it will be very boring if the series keep in this way for too long.</p>
<p>&#8230;shit man&#8230;. forget about it</p>
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		<title>By: technotreegrass</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-203</link>
		<dc:creator>technotreegrass</dc:creator>
		<pubDate>Sun, 27 Dec 2009 03:11:59 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-203</guid>
		<description>The Zelda series has offered innovation in Majora&#039;s Mask, Wind Waker, Phantom Hourglass, and Spirit Tracks. People expected Wind Waker to be an updated version of OoT, and now that they have gotten it from Twilight Princess, they are satisfied, and what little I have heard about the next Zelda console game, it promises to be innovative.

As for no voice actors, I like it. I am terrified of people coming in and screwing it up. Even in 2009 you can still find games with shoddy voice acting, even some of the big budget titles.</description>
		<content:encoded><![CDATA[<p>The Zelda series has offered innovation in Majora&#8217;s Mask, Wind Waker, Phantom Hourglass, and Spirit Tracks. People expected Wind Waker to be an updated version of OoT, and now that they have gotten it from Twilight Princess, they are satisfied, and what little I have heard about the next Zelda console game, it promises to be innovative.</p>
<p>As for no voice actors, I like it. I am terrified of people coming in and screwing it up. Even in 2009 you can still find games with shoddy voice acting, even some of the big budget titles.</p>
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		<title>By: Ben</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-202</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sun, 27 Dec 2009 03:05:30 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-202</guid>
		<description>Hey, that article was pretty good. It&#039;s good to see that I&#039;m not the only one with some sense when it comes to the voice acting propaganda; you have the same standpoint that I do.
Only criticism here is to work on your grammar, but that seems to have been bought up a few times already.
Once again, good job on that article. It was a good read.</description>
		<content:encoded><![CDATA[<p>Hey, that article was pretty good. It&#8217;s good to see that I&#8217;m not the only one with some sense when it comes to the voice acting propaganda; you have the same standpoint that I do.<br />
Only criticism here is to work on your grammar, but that seems to have been bought up a few times already.<br />
Once again, good job on that article. It was a good read.</p>
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		<title>By: Dark Link</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-201</link>
		<dc:creator>Dark Link</dc:creator>
		<pubDate>Sun, 27 Dec 2009 02:14:42 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-201</guid>
		<description>If somebody wants to be nice about it and point out grammar problems then I will fix them. But being an asshole about it and commenting like he did does not cut it here. There are a few grammar errors but not a whole lot. And certainly not enough to make the article suck. If it was all in messenger chat grammar and stupid then it would seem like it was just a troll article.

I did not even write this article but I do not appreciate people being rude like that.

For voice acting, I have never been too sure on my opinion. I could go either way. A lot of games have great voice acting but there are some that are terrible.

The games are very predictable and linear. I would very much like things to be mixed up a bit.</description>
		<content:encoded><![CDATA[<p>If somebody wants to be nice about it and point out grammar problems then I will fix them. But being an asshole about it and commenting like he did does not cut it here. There are a few grammar errors but not a whole lot. And certainly not enough to make the article suck. If it was all in messenger chat grammar and stupid then it would seem like it was just a troll article.</p>
<p>I did not even write this article but I do not appreciate people being rude like that.</p>
<p>For voice acting, I have never been too sure on my opinion. I could go either way. A lot of games have great voice acting but there are some that are terrible.</p>
<p>The games are very predictable and linear. I would very much like things to be mixed up a bit.</p>
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		<title>By: Usukki</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-200</link>
		<dc:creator>Usukki</dc:creator>
		<pubDate>Sun, 27 Dec 2009 02:01:15 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-200</guid>
		<description>@Dark Link -
This might not be the New York Times, but good spelling and grammar are NEVER a bad thing to have. They give an article respectability, whether it&#039;s in a stablished newspaper or an amateur gaming site. Withouot it, the article/list sounds like someone a troll would write, or simply downgrades the quality of the site.

As for the &quot;grievances&quot;, I agree with most to a certain degree. I don&#039;t agree with the voice acting - seriously, in most games (specially localized japanese games) voice acting is awful. Tales of Symphonia? Awful. Eternal Sonata? Awful. Final Fantasy X? God-Awful.
Would you want what would have been a good game ruined by crappy voice acting? That wish doesn&#039;t represent even half of the LoZ community.

As for companions, I think we&#039;re getting better. Sure, Navi was annoying (but as zoomot said, it&#039;s from a 10 year old game) but Tatl was a little better, whoever-spoke-from-the-stone in WW was better, and I don&#039;t really have any problems with Midna in TP and Zelda in Spirit Tracks. Or did you dislike Midna? Seriously?

As for the side quests, they were boring in TP and a little in WW too, but again I think they&#039;re getting better. Spirit Tracks makes me _want_ to search for the stamps and the treasures, which is a first for me.

As for Linearity+Predictability (sorry, but your wording was so bad that it made these seem the same problem more or less) you have a point - forest-fire-water-some other element is getting tired. What is wrong with simple caves, labyrinths, dungeons, swamps, like in the old games? I wouldn&#039;t mind exploring the Rawrmonster Cave instead of Rwarmonster Volcano. At least I wouldn&#039;t be expecting fire all the time.

As for plot predictability... we&#039;re getting better, but it&#039;s not going to change too much. And seriously, I don&#039;t mind it. Japanese RPGs are getting very cliched too, they feel like glorified anime or korean soap operas (never seen one? Watch one. There - you&#039;ve watched them all). I don&#039;t mind Zelda&#039;s easy plots because at least they don&#039;t get all high and mighty and try to pretend to be, y&#039;know, all DEEP and STUFF about LIFE.</description>
		<content:encoded><![CDATA[<p>@Dark Link -<br />
This might not be the New York Times, but good spelling and grammar are NEVER a bad thing to have. They give an article respectability, whether it&#8217;s in a stablished newspaper or an amateur gaming site. Withouot it, the article/list sounds like someone a troll would write, or simply downgrades the quality of the site.</p>
<p>As for the &#8220;grievances&#8221;, I agree with most to a certain degree. I don&#8217;t agree with the voice acting &#8211; seriously, in most games (specially localized japanese games) voice acting is awful. Tales of Symphonia? Awful. Eternal Sonata? Awful. Final Fantasy X? God-Awful.<br />
Would you want what would have been a good game ruined by crappy voice acting? That wish doesn&#8217;t represent even half of the LoZ community.</p>
<p>As for companions, I think we&#8217;re getting better. Sure, Navi was annoying (but as zoomot said, it&#8217;s from a 10 year old game) but Tatl was a little better, whoever-spoke-from-the-stone in WW was better, and I don&#8217;t really have any problems with Midna in TP and Zelda in Spirit Tracks. Or did you dislike Midna? Seriously?</p>
<p>As for the side quests, they were boring in TP and a little in WW too, but again I think they&#8217;re getting better. Spirit Tracks makes me _want_ to search for the stamps and the treasures, which is a first for me.</p>
<p>As for Linearity+Predictability (sorry, but your wording was so bad that it made these seem the same problem more or less) you have a point &#8211; forest-fire-water-some other element is getting tired. What is wrong with simple caves, labyrinths, dungeons, swamps, like in the old games? I wouldn&#8217;t mind exploring the Rawrmonster Cave instead of Rwarmonster Volcano. At least I wouldn&#8217;t be expecting fire all the time.</p>
<p>As for plot predictability&#8230; we&#8217;re getting better, but it&#8217;s not going to change too much. And seriously, I don&#8217;t mind it. Japanese RPGs are getting very cliched too, they feel like glorified anime or korean soap operas (never seen one? Watch one. There &#8211; you&#8217;ve watched them all). I don&#8217;t mind Zelda&#8217;s easy plots because at least they don&#8217;t get all high and mighty and try to pretend to be, y&#8217;know, all DEEP and STUFF about LIFE.</p>
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		<title>By: Dark Link</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-199</link>
		<dc:creator>Dark Link</dc:creator>
		<pubDate>Sun, 27 Dec 2009 01:49:11 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-199</guid>
		<description>I found Midna more annoying than Navi. Navi only spoke a few times unless you requested her to do so.

Midna was always in there being annoying

But these statements really do apply to all zelda games. Not just OoT and TP. He made references to the 2 most popular but it applies to all or a good percentage</description>
		<content:encoded><![CDATA[<p>I found Midna more annoying than Navi. Navi only spoke a few times unless you requested her to do so.</p>
<p>Midna was always in there being annoying</p>
<p>But these statements really do apply to all zelda games. Not just OoT and TP. He made references to the 2 most popular but it applies to all or a good percentage</p>
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		<title>By: zoomot</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-198</link>
		<dc:creator>zoomot</dc:creator>
		<pubDate>Sun, 27 Dec 2009 01:39:25 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-198</guid>
		<description>&quot;Hey Hey Listen&quot; was only in OoT.
OoT is over a decade old.
With all due respect, GET OVER IT.</description>
		<content:encoded><![CDATA[<p>&#8220;Hey Hey Listen&#8221; was only in OoT.<br />
OoT is over a decade old.<br />
With all due respect, GET OVER IT.</p>
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		<title>By: Abyss Master</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-197</link>
		<dc:creator>Abyss Master</dc:creator>
		<pubDate>Sun, 27 Dec 2009 01:34:44 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-197</guid>
		<description>Top Five Reasons To Hate The Zelda Series? More like Top Five Reasons To Hate Twilight Princess. Too much focus on individual games with individual flaws, too little focus on the series as a whole, thereby defeating this article&#039;s purpose.</description>
		<content:encoded><![CDATA[<p>Top Five Reasons To Hate The Zelda Series? More like Top Five Reasons To Hate Twilight Princess. Too much focus on individual games with individual flaws, too little focus on the series as a whole, thereby defeating this article&#8217;s purpose.</p>
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		<title>By: Bubba</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-196</link>
		<dc:creator>Bubba</dc:creator>
		<pubDate>Sat, 26 Dec 2009 23:38:43 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-196</guid>
		<description>Would be better if this wasn`t written with a douchey undertone.</description>
		<content:encoded><![CDATA[<p>Would be better if this wasn`t written with a douchey undertone.</p>
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		<title>By: xino</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-195</link>
		<dc:creator>xino</dc:creator>
		<pubDate>Sat, 26 Dec 2009 23:16:37 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-195</guid>
		<description>1. Same bullsh* story about Legend this and Legend that. Come up with some new sh*!

2. Same sh* and concept! Princess is in danger, something threatens the Hyrule world, you go on adventure, helping things and gaining power and defeating the monster.

3.Childish.</description>
		<content:encoded><![CDATA[<p>1. Same bullsh* story about Legend this and Legend that. Come up with some new sh*!</p>
<p>2. Same sh* and concept! Princess is in danger, something threatens the Hyrule world, you go on adventure, helping things and gaining power and defeating the monster.</p>
<p>3.Childish.</p>
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		<title>By: Kylie</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-194</link>
		<dc:creator>Kylie</dc:creator>
		<pubDate>Sat, 26 Dec 2009 22:41:47 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-194</guid>
		<description>Fun article topic, though each argument and point was a little weak. Too much focus on Twilight Princess and Ocarina of Time. More original Zelda games (Which, *LE GASP* don&#039;t include Ganon) such as Link&#039;s Awakening, Phantom Hourglass, the Oracle games on their own, and Spirit Tracks.

Predictability isn&#039;t always a horrible thing. Yeah, I know I&#039;ll get crap for that, but what about movies such as Enchanted? Games like Mario? Yeah, the game play may be predictable at times, but you have to admit you didn&#039;t see everything that was coming to you.

What&#039;s so important about voice acting? It certainly doesn&#039;t take away from the experience. Link is a silent character for numerous reasons. A major one for the same reason people always get upset when their favorite books become movies and destroy their individual perception of it. Everyone has their own interpretation of each character, and that&#039;s something you can&#039;t achieve by voice acting.

Majora&#039;s Mask and Ocarina of Time are really the only games where you can complain about a companion. Unless you have some weird grudge against Midna, or something. Most Zelda games don&#039;t have them. It&#039;s stupid to claim it&#039;s a huge series fault when really it&#039;s only present in the minority of the games.

Fun article, though.</description>
		<content:encoded><![CDATA[<p>Fun article topic, though each argument and point was a little weak. Too much focus on Twilight Princess and Ocarina of Time. More original Zelda games (Which, *LE GASP* don&#8217;t include Ganon) such as Link&#8217;s Awakening, Phantom Hourglass, the Oracle games on their own, and Spirit Tracks.</p>
<p>Predictability isn&#8217;t always a horrible thing. Yeah, I know I&#8217;ll get crap for that, but what about movies such as Enchanted? Games like Mario? Yeah, the game play may be predictable at times, but you have to admit you didn&#8217;t see everything that was coming to you.</p>
<p>What&#8217;s so important about voice acting? It certainly doesn&#8217;t take away from the experience. Link is a silent character for numerous reasons. A major one for the same reason people always get upset when their favorite books become movies and destroy their individual perception of it. Everyone has their own interpretation of each character, and that&#8217;s something you can&#8217;t achieve by voice acting.</p>
<p>Majora&#8217;s Mask and Ocarina of Time are really the only games where you can complain about a companion. Unless you have some weird grudge against Midna, or something. Most Zelda games don&#8217;t have them. It&#8217;s stupid to claim it&#8217;s a huge series fault when really it&#8217;s only present in the minority of the games.</p>
<p>Fun article, though.</p>
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		<title>By: Omni</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-193</link>
		<dc:creator>Omni</dc:creator>
		<pubDate>Sat, 26 Dec 2009 22:40:15 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1204#comment-193</guid>
		<description>Agreed on all counts, but I&#039;d have to refine a bit. The sidequests, for instance, are not only tedious, but also offer very little to no reward. How many times did you ferret out a hidden hole in Twilight Princess, only to be rewarded with a chest full of 50 rupees? If you&#039;re exploring the entire world, you probably don&#039;t need rupees anymore. Either that, or they should make money more relevant.

I also think there&#039;s no real action in Zelda games. Lots of almost-action--the boss fight with the dragon on top of the floating temple sure did *look* exciting. But I can&#039;t even make Link jump. I have to run off an edge and let him jump for me. I don&#039;t need God of War. I just want fights not to feel like annoying blobs which jump out and interfere with my running through a giant tedious barren landscape.</description>
		<content:encoded><![CDATA[<p>Agreed on all counts, but I&#8217;d have to refine a bit. The sidequests, for instance, are not only tedious, but also offer very little to no reward. How many times did you ferret out a hidden hole in Twilight Princess, only to be rewarded with a chest full of 50 rupees? If you&#8217;re exploring the entire world, you probably don&#8217;t need rupees anymore. Either that, or they should make money more relevant.</p>
<p>I also think there&#8217;s no real action in Zelda games. Lots of almost-action&#8211;the boss fight with the dragon on top of the floating temple sure did *look* exciting. But I can&#8217;t even make Link jump. I have to run off an edge and let him jump for me. I don&#8217;t need God of War. I just want fights not to feel like annoying blobs which jump out and interfere with my running through a giant tedious barren landscape.</p>
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