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> <channel><title>Comments on: Top Five Reasons To Hate The Zelda Series</title> <atom:link href="http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/feed/" rel="self" type="application/rss+xml" /><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=top-five-reasons-to-hate-the-zelda-series</link> <description>The Legend of Zelda</description> <lastBuildDate>Mon, 21 May 2012 04:00:48 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>By: Wyatt</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-4448</link> <dc:creator>Wyatt</dc:creator> <pubDate>Wed, 11 Jan 2012 01:00:24 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-4448</guid> <description>These sound like reasons to hate Ocarina of Time. Not every Zelda game has a companion. Besides, Navi is the only one that&#039;s annoying. Majora&#039;s Mask has many high quality side quests. The older Zelda games aren&#039;t linear. Only OoT and Tp have the 3 dungeons, plot twist, then 5 more dungeons. No other game does.</description> <content:encoded><![CDATA[<p>These sound like reasons to hate Ocarina of Time. Not every Zelda game has a companion. Besides, Navi is the only one that&#8217;s annoying. Majora&#8217;s Mask has many high quality side quests. The older Zelda games aren&#8217;t linear. Only OoT and Tp have the 3 dungeons, plot twist, then 5 more dungeons. No other game does.</p> ]]></content:encoded> </item> <item><title>By: Shawn Mitten</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-2781</link> <dc:creator>Shawn Mitten</dc:creator> <pubDate>Sat, 29 Oct 2011 20:12:36 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-2781</guid> <description>None of you are true Zelda fan&#039;s, we as true fans love Zelda in all of its glory. The old games are amazing and we love the fact that there is no voice acting. Navi is not as annoying as people portray her to be, most people who make fun of the games are people who have never played them. Navi is there to keep you on the right path. She will remind you of your task&#039;s in case you forget. Link is the Silent hero, Miyamoto created these games so you as the player could place yourself as Link, learn your facts, there are plenty of Interviews with both Miyamoto and Aonuma that explain all of the reasons behind these &quot;so called flaws&quot;. The games are not all predictable, its just this mindset that people like you create that make people not want to play some of the other games in the series. Zelda II was and still is an amazing game, it is way different than most Zelda games and pretty much introduced RPG&#039;s and a lot of elements that were kept throughout the rest of the series, with around 70 hours of gameplay a great story, it is one of the best Zelda games there are! And also all of you who Complain about Windwaker, YOU HAVE NEVER PLAYED IT! Windwaker is an amazing game and has one of the best stories of all, its fun, has a lot of overworld freedom, Long, and many side quests. You only talk about one game in your so called &quot;Poor quality side quests&quot; try playing all of the game&#039;s like me and any other true fan. And Zelda games are not about Graphics, first and foremost is gameplay. I am a Zelda fan for life. You can agree with me or disagree, I don&#039;t really care, and don&#039;t say anything about grammatical errors, because I don&#039;t care about my spelling, that&#039;s not the point I am trying to get across here. I love Zelda and I cannot wait for all the games to come. I am also not going to argue with a million trolls on what they think, I am just sharing my opinion here and will not argue. Thank You for reading▲ </description> <content:encoded><![CDATA[<p>None of you are true Zelda fan&#039;s, we as true fans love Zelda in all of its glory. The old games are amazing and we love the fact that there is no voice acting. Navi is not as annoying as people portray her to be, most people who make fun of the games are people who have never played them. Navi is there to keep you on the right path. She will remind you of your task&#039;s in case you forget. Link is the Silent hero, Miyamoto created these games so you as the player could place yourself as Link, learn your facts, there are plenty of Interviews with both Miyamoto and Aonuma that explain all of the reasons behind these &quot;so called flaws&quot;. The games are not all predictable, its just this mindset that people like you create that make people not want to play some of the other games in the series. Zelda II was and still is an amazing game, it is way different than most Zelda games and pretty much introduced RPG&#039;s and a lot of elements that were kept throughout the rest of the series, with around 70 hours of gameplay a great story, it is one of the best Zelda games there are! And also all of you who Complain about Windwaker, YOU HAVE NEVER PLAYED IT! Windwaker is an amazing game and has one of the best stories of all, its fun, has a lot of overworld freedom, Long, and many side quests. You only talk about one game in your so called &quot;Poor quality side quests&quot; try playing all of the game&#039;s like me and any other true fan. And Zelda games are not about Graphics, first and foremost is gameplay. I am a Zelda fan for life. You can agree with me or disagree, I don&#039;t really care, and don&#039;t say anything about grammatical errors, because I don&#039;t care about my spelling, that&#039;s not the point I am trying to get across here. I love Zelda and I cannot wait for all the games to come. I am also not going to argue with a million trolls on what they think, I am just sharing my opinion here and will not argue. Thank You for reading▲</p> ]]></content:encoded> </item> <item><title>By: youbestalking</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-2236</link> <dc:creator>youbestalking</dc:creator> <pubDate>Mon, 26 Sep 2011 01:44:45 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-2236</guid> <description>So wrong zelda has been my top favorite game series only thing i agree with on this article is that navi tatle and midna are all annoying other than that best game ever </description> <content:encoded><![CDATA[<p>So wrong zelda has been my top favorite game series only thing i agree with on this article is that navi tatle and midna are all annoying other than that best game ever</p> ]]></content:encoded> </item> <item><title>By: &#198;ngl&#229;n</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-1220</link> <dc:creator>&#198;ngl&#229;n</dc:creator> <pubDate>Mon, 27 Dec 2010 18:27:36 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-1220</guid> <description>Agree completely with everything that was stated.
Companions are so redundant. They&#039;re either annoying (Navi) or they hog the story for no reason (Minda). They just need to go and/or be optional like the Super Guide. Not to mention the slow walls of text.
Voice acting is something I am strongly for. Looking down to read a text box takes your attention AWAY from the scene and helps disconnect from the experience. I wouldn&#039;t make such a big deal if the games were 2D like A Link to the Past, but times have changed. If it can be done with games like Mass Effect and Metal Gear Solid, it can be done with Zelda.
And Predictability is probably my biggest grip with the series. Twilight Princess lacked any &quot;Wow&quot; because of it and was based entirely on nostalgic value in it&#039;s design. It was fine with A Link to the Past, Ocarina of Time, and even Wind Waker, but after those games, it should have changed.
Side quests aren&#039;t as big as a problem as they&#039;re made out to be, but they&#039;re a problem never the less. Many of the more recent games don&#039;t give you something handy in return and just give you a heart piece that does nothing for you
Linearity is by far the biggest issue. The first 5 games didn&#039;t force you into a particular area with no freedom and in some cases allowed you to choose how you wanted to complete things. However, it slowly disappeared until it was no more. It wasn&#039;t so bad, but then games like Twilight Princess gave you a strait line and told you to play through the game for 1 hour to explore 1/6 of the total overworld. I can understand why they do make it so linear. Such a design allows much more complex designs in the game, but why does this need to be forced upon it&#039;s players? Why not give the players a choice on this? If this was Mario, I wouldn&#039;t care since that&#039;s not what the games are about, but this is Zelda and the games are based on exploration.
But yeah, good article. </description> <content:encoded><![CDATA[<p>Agree completely with everything that was stated.</p><p>Companions are so redundant. They&#039;re either annoying (Navi) or they hog the story for no reason (Minda). They just need to go and/or be optional like the Super Guide. Not to mention the slow walls of text.</p><p>Voice acting is something I am strongly for. Looking down to read a text box takes your attention AWAY from the scene and helps disconnect from the experience. I wouldn&#039;t make such a big deal if the games were 2D like A Link to the Past, but times have changed. If it can be done with games like Mass Effect and Metal Gear Solid, it can be done with Zelda.</p><p>And Predictability is probably my biggest grip with the series. Twilight Princess lacked any &quot;Wow&quot; because of it and was based entirely on nostalgic value in it&#039;s design. It was fine with A Link to the Past, Ocarina of Time, and even Wind Waker, but after those games, it should have changed.</p><p>Side quests aren&#039;t as big as a problem as they&#039;re made out to be, but they&#039;re a problem never the less. Many of the more recent games don&#039;t give you something handy in return and just give you a heart piece that does nothing for you</p><p>Linearity is by far the biggest issue. The first 5 games didn&#039;t force you into a particular area with no freedom and in some cases allowed you to choose how you wanted to complete things. However, it slowly disappeared until it was no more. It wasn&#039;t so bad, but then games like Twilight Princess gave you a strait line and told you to play through the game for 1 hour to explore 1/6 of the total overworld. I can understand why they do make it so linear. Such a design allows much more complex designs in the game, but why does this need to be forced upon it&#039;s players? Why not give the players a choice on this? If this was Mario, I wouldn&#039;t care since that&#039;s not what the games are about, but this is Zelda and the games are based on exploration.</p><p>But yeah, good article.</p> ]]></content:encoded> </item> <item><title>By: BoB</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-892</link> <dc:creator>BoB</dc:creator> <pubDate>Fri, 22 Oct 2010 21:51:35 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-892</guid> <description>About the &quot;Creator&quot; choosing to Cel Shade, you&#039;re wrong there. Miamoto stepped down from the zelda project (yet apparently stays in touch for plot and modifying time-line purposes as stated in a recent Nintendo Mag. issue.) and handed it over to Anuma.
On to the article: I agree with many things that the author has published but in all honesty, disagree with voice acting. It ruins what you think a character should sound like in most peoples heads and for a game that skips generations in it&#039;s plot like LoZ, people will start associating the voices from previous games which conflicts highly with the plots and would ruin controversies about certain characters. (eg.: the multiple Ganon theory.) Voices could potentially ruin the accepted games in the series just like they ruined / helped ruin the CDi games. (Though CDi was mostly just a graphical failure.)
I see no reason to ever add voice acting AND Nintendo agrees on that mater (as stated at E3 among other sources.) </description> <content:encoded><![CDATA[<p>About the &quot;Creator&quot; choosing to Cel Shade, you&#039;re wrong there. Miamoto stepped down from the zelda project (yet apparently stays in touch for plot and modifying time-line purposes as stated in a recent Nintendo Mag. issue.) and handed it over to Anuma.</p><p>On to the article: I agree with many things that the author has published but in all honesty, disagree with voice acting. It ruins what you think a character should sound like in most peoples heads and for a game that skips generations in it&#039;s plot like LoZ, people will start associating the voices from previous games which conflicts highly with the plots and would ruin controversies about certain characters. (eg.: the multiple Ganon theory.) Voices could potentially ruin the accepted games in the series just like they ruined / helped ruin the CDi games. (Though CDi was mostly just a graphical failure.)</p><p>I see no reason to ever add voice acting AND Nintendo agrees on that mater (as stated at E3 among other sources.)</p> ]]></content:encoded> </item> <item><title>By: Dudewheresthebong</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-787</link> <dc:creator>Dudewheresthebong</dc:creator> <pubDate>Sat, 25 Sep 2010 23:44:03 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-787</guid> <description>There&#039;s more than five reasons to have a dislike about Zelda.
And trust me blind fanboys are the worst thing that can happen to a series, they refuse to admit flaws and blurt out those who have legitimate complaints.
It can make the developer think that the fuckups are brilliant and add more fuckups to their next project.
By the way if you do not like the word fuck (derived from a german word which means to strike) then censor it if you wish.
my personal complaint at the moment is against the overuse of Cel shaded cartoon graphics with Zelda recently.
Breeze Breaker Four sores adventures the Mushie Cap and Phantom OW! ARR! Ass and Methylated Spirit Cracks (these name puns doing anything for you fella&#039;s?)
Have all been CELL SHADED It&#039;s a nice style but ENOUGH IS ENOUGH let it rest.
That&#039;s what bothers me the most, the Asparagus syndrome creator of Zelda seems to have hijacked the project with a weak excuse to cater to his shoddy taste with graphics.
I like this list, glad to see i am not the only person who is sick of the elemental temples, plot twist, somewhat unpredictable but rather unimpressive final revelation at the end.
But you should add number 6
Overuse of Cartoony graphics for too long. </description> <content:encoded><![CDATA[<p>There&#039;s more than five reasons to have a dislike about Zelda.</p><p>And trust me blind fanboys are the worst thing that can happen to a series, they refuse to admit flaws and blurt out those who have legitimate complaints.</p><p>It can make the developer think that the fuckups are brilliant and add more fuckups to their next project.</p><p>By the way if you do not like the word fuck (derived from a german word which means to strike) then censor it if you wish.</p><p>my personal complaint at the moment is against the overuse of Cel shaded cartoon graphics with Zelda recently.</p><p>Breeze Breaker Four sores adventures the Mushie Cap and Phantom OW! ARR! Ass and Methylated Spirit Cracks (these name puns doing anything for you fella&#039;s?)</p><p>Have all been CELL SHADED It&#039;s a nice style but ENOUGH IS ENOUGH let it rest.</p><p>That&#039;s what bothers me the most, the Asparagus syndrome creator of Zelda seems to have hijacked the project with a weak excuse to cater to his shoddy taste with graphics.</p><p>I like this list, glad to see i am not the only person who is sick of the elemental temples, plot twist, somewhat unpredictable but rather unimpressive final revelation at the end.</p><p>But you should add number 6</p><p>Overuse of Cartoony graphics for too long.</p> ]]></content:encoded> </item> <item><title>By: Dekanis</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-207</link> <dc:creator>Dekanis</dc:creator> <pubDate>Thu, 18 Feb 2010 17:31:46 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-207</guid> <description>haha.. this may be a little late :P
yeahs, imo voice acting may be best left not used in some cases, it may turn out ok, but consider Yuna from Final Fantasy X, I couldn&#039;t stand hearing her speak!
On other notes, I think yeahs, sometimes we want more from a game, but when we get it, all nintendo get is complaints telling them that they should of known better.
I do agree with the Side-quests part though. It is true that a lot of the side-quests become challenging chores rather than enjoyable breaks from the story.
The Kafei and Anju quest in MM was really challenging for me.. I don&#039;t know about anyone else, but it was all easy until the 3rd day when we had to beat the mask to the end of the place. True to, is that the bug finding was a little rediculous.
At least we know now that nintendo has said themselves that the game is going to be a completely different game in terms of Zelda, and will be taken out of the formula a bit more.
This is an interesting thread that makes some valid points, while in some cases is stretching it a bit. I still don&#039;t think that those points are any reason to &quot;hate&quot; zelda... just things that it needs to improve a little on. </description> <content:encoded><![CDATA[<p>haha.. this may be a little late :P<br
/> yeahs, imo voice acting may be best left not used in some cases, it may turn out ok, but consider Yuna from Final Fantasy X, I couldn&#039;t stand hearing her speak!</p><p>On other notes, I think yeahs, sometimes we want more from a game, but when we get it, all nintendo get is complaints telling them that they should of known better.</p><p>I do agree with the Side-quests part though. It is true that a lot of the side-quests become challenging chores rather than enjoyable breaks from the story.</p><p>The Kafei and Anju quest in MM was really challenging for me.. I don&#039;t know about anyone else, but it was all easy until the 3rd day when we had to beat the mask to the end of the place. True to, is that the bug finding was a little rediculous.</p><p>At least we know now that nintendo has said themselves that the game is going to be a completely different game in terms of Zelda, and will be taken out of the formula a bit more.</p><p>This is an interesting thread that makes some valid points, while in some cases is stretching it a bit. I still don&#039;t think that those points are any reason to &quot;hate&quot; zelda&#8230; just things that it needs to improve a little on.</p> ]]></content:encoded> </item> <item><title>By: Daddy</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-206</link> <dc:creator>Daddy</dc:creator> <pubDate>Sun, 27 Dec 2009 16:23:55 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-206</guid> <description>As to all the grammatical errors everyone seems to be pointing out, please be a little more specific and point out examples. I&#039;ve never been good at writing. I&#039;ve been researching grammar and punctuation lately, and a lot of it is difficult to learn, so when you say there&#039;s a general problem, I don&#039;t know what you&#039;re talking about. If you guys could be a little more specific next time, I&#039;d greatly appreciate it. </description> <content:encoded><![CDATA[<p>As to all the grammatical errors everyone seems to be pointing out, please be a little more specific and point out examples. I&#039;ve never been good at writing. I&#039;ve been researching grammar and punctuation lately, and a lot of it is difficult to learn, so when you say there&#039;s a general problem, I don&#039;t know what you&#039;re talking about. If you guys could be a little more specific next time, I&#039;d greatly appreciate it.</p> ]]></content:encoded> </item> <item><title>By: Dan</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-205</link> <dc:creator>Dan</dc:creator> <pubDate>Sun, 27 Dec 2009 14:54:45 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-205</guid> <description>Zelda is a japanese series, and japanese people think different.
Obviously you Americans (no offense) cannot like their style so much, cause you think in a different way.
That&#039;s why Jrpgs sell a lot less in the US than they do in Europe.
Anyway grammar is important in every thing you publish... it&#039;s not a rule, it&#039;s just common sense </description> <content:encoded><![CDATA[<p>Zelda is a japanese series, and japanese people think different.<br
/> Obviously you Americans (no offense) cannot like their style so much, cause you think in a different way.<br
/> That&#039;s why Jrpgs sell a lot less in the US than they do in Europe.<br
/> Anyway grammar is important in every thing you publish&#8230; it&#039;s not a rule, it&#039;s just common sense</p> ]]></content:encoded> </item> <item><title>By: PHOWNS</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-204</link> <dc:creator>PHOWNS</dc:creator> <pubDate>Sat, 26 Dec 2009 23:20:08 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-204</guid> <description>No Voice Acting
Now that is one good reason to request better development of the Zelda games (not that the recent games weren&#039;t good, but they could be better if the developers added some elements like that one). In the long past, considering the old Zelda games, there were no conditions to do such a thing as voice acting on a game. But now it just depends on the developers disposition and courage to place good quality voice acting in the series. Some thinks that the voice acting would destroy the feeling of a open world rpg-like game in the series, but seriously, putting as a example, the Vampire The Masquerade: Bloodline game has a lot of voice acted dialogues (except for the Player&#039;s character ones) and still, it has so many paths (and endings) to be followed according to your choices, side quests, rpg elements and even the feeling of really being in the game, living the plot as you would really live, with a character that (normally) acts like the Player (that makes a real conection between the player and the game, like Link does in the Zelda series). And that is just one example, more games of similar style had Voice acting and those elements were not only present, but they were a lot more interesting and original in those games. So, as i already said, applying Voice Acting in complex dialogues don&#039;t exactly destroy the original elements that features the Zelda series since its beginning.
...but seriously, if this is the only bad point in a specific Zelda game, in my opinion, it can be easily ignored. The Next Zelda games lack of voice acting will still be aceptable if those entries turns to be good games... but it will be very boring if the series keep in this way for too long.
...shit man.... forget about it </description> <content:encoded><![CDATA[<p>No Voice Acting</p><p>Now that is one good reason to request better development of the Zelda games (not that the recent games weren&#039;t good, but they could be better if the developers added some elements like that one). In the long past, considering the old Zelda games, there were no conditions to do such a thing as voice acting on a game. But now it just depends on the developers disposition and courage to place good quality voice acting in the series. Some thinks that the voice acting would destroy the feeling of a open world rpg-like game in the series, but seriously, putting as a example, the Vampire The Masquerade: Bloodline game has a lot of voice acted dialogues (except for the Player&#039;s character ones) and still, it has so many paths (and endings) to be followed according to your choices, side quests, rpg elements and even the feeling of really being in the game, living the plot as you would really live, with a character that (normally) acts like the Player (that makes a real conection between the player and the game, like Link does in the Zelda series). And that is just one example, more games of similar style had Voice acting and those elements were not only present, but they were a lot more interesting and original in those games. So, as i already said, applying Voice Acting in complex dialogues don&#039;t exactly destroy the original elements that features the Zelda series since its beginning.</p><p>&#8230;but seriously, if this is the only bad point in a specific Zelda game, in my opinion, it can be easily ignored. The Next Zelda games lack of voice acting will still be aceptable if those entries turns to be good games&#8230; but it will be very boring if the series keep in this way for too long.</p><p>&#8230;shit man&#8230;. forget about it</p> ]]></content:encoded> </item> <item><title>By: technotreegrass</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-203</link> <dc:creator>technotreegrass</dc:creator> <pubDate>Sat, 26 Dec 2009 21:11:59 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-203</guid> <description>The Zelda series has offered innovation in Majora&#039;s Mask, Wind Waker, Phantom Hourglass, and Spirit Tracks. People expected Wind Waker to be an updated version of OoT, and now that they have gotten it from Twilight Princess, they are satisfied, and what little I have heard about the next Zelda console game, it promises to be innovative.
As for no voice actors, I like it. I am terrified of people coming in and screwing it up. Even in 2009 you can still find games with shoddy voice acting, even some of the big budget titles. </description> <content:encoded><![CDATA[<p>The Zelda series has offered innovation in Majora&#039;s Mask, Wind Waker, Phantom Hourglass, and Spirit Tracks. People expected Wind Waker to be an updated version of OoT, and now that they have gotten it from Twilight Princess, they are satisfied, and what little I have heard about the next Zelda console game, it promises to be innovative.</p><p>As for no voice actors, I like it. I am terrified of people coming in and screwing it up. Even in 2009 you can still find games with shoddy voice acting, even some of the big budget titles.</p> ]]></content:encoded> </item> <item><title>By: Ben</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-202</link> <dc:creator>Ben</dc:creator> <pubDate>Sat, 26 Dec 2009 21:05:30 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-202</guid> <description>Hey, that article was pretty good. It&#039;s good to see that I&#039;m not the only one with some sense when it comes to the voice acting propaganda; you have the same standpoint that I do.
Only criticism here is to work on your grammar, but that seems to have been bought up a few times already.
Once again, good job on that article. It was a good read. </description> <content:encoded><![CDATA[<p>Hey, that article was pretty good. It&#039;s good to see that I&#039;m not the only one with some sense when it comes to the voice acting propaganda; you have the same standpoint that I do.<br
/> Only criticism here is to work on your grammar, but that seems to have been bought up a few times already.<br
/> Once again, good job on that article. It was a good read.</p> ]]></content:encoded> </item> <item><title>By: Dark Link</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-201</link> <dc:creator>Dark Link</dc:creator> <pubDate>Sat, 26 Dec 2009 20:14:42 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-201</guid> <description>If somebody wants to be nice about it and point out grammar problems then I will fix them. But being an asshole about it and commenting like he did does not cut it here. There are a few grammar errors but not a whole lot. And certainly not enough to make the article suck. If it was all in messenger chat grammar and stupid then it would seem like it was just a troll article.
I did not even write this article but I do not appreciate people being rude like that.
For voice acting, I have never been too sure on my opinion. I could go either way. A lot of games have great voice acting but there are some that are terrible.
The games are very predictable and linear. I would very much like things to be mixed up a bit. </description> <content:encoded><![CDATA[<p>If somebody wants to be nice about it and point out grammar problems then I will fix them. But being an asshole about it and commenting like he did does not cut it here. There are a few grammar errors but not a whole lot. And certainly not enough to make the article suck. If it was all in messenger chat grammar and stupid then it would seem like it was just a troll article.</p><p>I did not even write this article but I do not appreciate people being rude like that.</p><p>For voice acting, I have never been too sure on my opinion. I could go either way. A lot of games have great voice acting but there are some that are terrible.</p><p>The games are very predictable and linear. I would very much like things to be mixed up a bit.</p> ]]></content:encoded> </item> <item><title>By: Usukki</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-200</link> <dc:creator>Usukki</dc:creator> <pubDate>Sat, 26 Dec 2009 20:01:15 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-200</guid> <description>@Dark Link -
This might not be the New York Times, but good spelling and grammar are NEVER a bad thing to have. They give an article respectability, whether it&#039;s in a stablished newspaper or an amateur gaming site. Withouot it, the article/list sounds like someone a troll would write, or simply downgrades the quality of the site.
As for the &quot;grievances&quot;, I agree with most to a certain degree. I don&#039;t agree with the voice acting - seriously, in most games (specially localized japanese games) voice acting is awful. Tales of Symphonia? Awful. Eternal Sonata? Awful. Final Fantasy X? God-Awful.
Would you want what would have been a good game ruined by crappy voice acting? That wish doesn&#039;t represent even half of the LoZ community.
As for companions, I think we&#039;re getting better. Sure, Navi was annoying (but as zoomot said, it&#039;s from a 10 year old game) but Tatl was a little better, whoever-spoke-from-the-stone in WW was better, and I don&#039;t really have any problems with Midna in TP and Zelda in Spirit Tracks. Or did you dislike Midna? Seriously?
As for the side quests, they were boring in TP and a little in WW too, but again I think they&#039;re getting better. Spirit Tracks makes me _want_ to search for the stamps and the treasures, which is a first for me.
As for Linearity+Predictability (sorry, but your wording was so bad that it made these seem the same problem more or less) you have a point - forest-fire-water-some other element is getting tired. What is wrong with simple caves, labyrinths, dungeons, swamps, like in the old games? I wouldn&#039;t mind exploring the Rawrmonster Cave instead of Rwarmonster Volcano. At least I wouldn&#039;t be expecting fire all the time.
As for plot predictability... we&#039;re getting better, but it&#039;s not going to change too much. And seriously, I don&#039;t mind it. Japanese RPGs are getting very cliched too, they feel like glorified anime or korean soap operas (never seen one? Watch one. There - you&#039;ve watched them all). I don&#039;t mind Zelda&#039;s easy plots because at least they don&#039;t get all high and mighty and try to pretend to be, y&#039;know, all DEEP and STUFF about LIFE. </description> <content:encoded><![CDATA[<p>@Dark Link &#8211;<br
/> This might not be the New York Times, but good spelling and grammar are NEVER a bad thing to have. They give an article respectability, whether it&#039;s in a stablished newspaper or an amateur gaming site. Withouot it, the article/list sounds like someone a troll would write, or simply downgrades the quality of the site.</p><p>As for the &quot;grievances&quot;, I agree with most to a certain degree. I don&#039;t agree with the voice acting &#8211; seriously, in most games (specially localized japanese games) voice acting is awful. Tales of Symphonia? Awful. Eternal Sonata? Awful. Final Fantasy X? God-Awful.<br
/> Would you want what would have been a good game ruined by crappy voice acting? That wish doesn&#039;t represent even half of the LoZ community.</p><p>As for companions, I think we&#039;re getting better. Sure, Navi was annoying (but as zoomot said, it&#039;s from a 10 year old game) but Tatl was a little better, whoever-spoke-from-the-stone in WW was better, and I don&#039;t really have any problems with Midna in TP and Zelda in Spirit Tracks. Or did you dislike Midna? Seriously?</p><p>As for the side quests, they were boring in TP and a little in WW too, but again I think they&#039;re getting better. Spirit Tracks makes me _want_ to search for the stamps and the treasures, which is a first for me.</p><p>As for Linearity+Predictability (sorry, but your wording was so bad that it made these seem the same problem more or less) you have a point &#8211; forest-fire-water-some other element is getting tired. What is wrong with simple caves, labyrinths, dungeons, swamps, like in the old games? I wouldn&#039;t mind exploring the Rawrmonster Cave instead of Rwarmonster Volcano. At least I wouldn&#039;t be expecting fire all the time.</p><p>As for plot predictability&#8230; we&#039;re getting better, but it&#039;s not going to change too much. And seriously, I don&#039;t mind it. Japanese RPGs are getting very cliched too, they feel like glorified anime or korean soap operas (never seen one? Watch one. There &#8211; you&#039;ve watched them all). I don&#039;t mind Zelda&#039;s easy plots because at least they don&#039;t get all high and mighty and try to pretend to be, y&#039;know, all DEEP and STUFF about LIFE.</p> ]]></content:encoded> </item> <item><title>By: Dark Link</title><link>http://legendzelda.net/legend-of-zelda-articles/top-five-reasons-to-hate-the-zelda-series/#comment-199</link> <dc:creator>Dark Link</dc:creator> <pubDate>Sat, 26 Dec 2009 19:49:11 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1204#comment-199</guid> <description>I found Midna more annoying than Navi. Navi only spoke a few times unless you requested her to do so.
Midna was always in there being annoying
But these statements really do apply to all zelda games. Not just OoT and TP. He made references to the 2 most popular but it applies to all or a good percentage </description> <content:encoded><![CDATA[<p>I found Midna more annoying than Navi. Navi only spoke a few times unless you requested her to do so.</p><p>Midna was always in there being annoying</p><p>But these statements really do apply to all zelda games. Not just OoT and TP. He made references to the 2 most popular but it applies to all or a good percentage</p> ]]></content:encoded> </item> </channel> </rss>
