<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Zelda Dungeons &#8211; Time for some Change</title>
	<atom:link href="http://legendzelda.net/legend-of-zelda-articles/zelda-dungeons-time-for-some-change/feed/" rel="self" type="application/rss+xml" />
	<link>http://legendzelda.net/legend-of-zelda-articles/zelda-dungeons-time-for-some-change/?utm_source=rss&amp;utm_medium=rss&amp;utm_campaign=zelda-dungeons-time-for-some-change</link>
	<description>The Legend of Zelda</description>
	<lastBuildDate>Thu, 09 Sep 2010 02:22:43 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Senshi of sadness</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/zelda-dungeons-time-for-some-change/#comment-495</link>
		<dc:creator>Senshi of sadness</dc:creator>
		<pubDate>Mon, 21 Jun 2010 13:50:44 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1300#comment-495</guid>
		<description>I disagree with you in certain point: every dungeon has a theme, even in Link&#039;s awakening. They aren&#039;t element themes but objects, animals themes, i.e. in the oracles there was the dagger and shield dungeon and it had form of these objects, in Link&#039;s awakening there was the tail dungeon, the bottle dungeon, the face dungeon... you get the drill.

Also I&#039;d like to be more no story related dungeons but with their own puzzles. The cave of ordeals from TP was only combats and I felt it as a pushover.
In spirits tracks there&#039;s an attemp for more dungeons (lost at sea station i.e.), even one with was just puzzles, and, now that I remember, another in which you had no sword or bow.  They were quite challenging.</description>
		<content:encoded><![CDATA[<p>I disagree with you in certain point: every dungeon has a theme, even in Link&#8217;s awakening. They aren&#8217;t element themes but objects, animals themes, i.e. in the oracles there was the dagger and shield dungeon and it had form of these objects, in Link&#8217;s awakening there was the tail dungeon, the bottle dungeon, the face dungeon&#8230; you get the drill.</p>
<p>Also I&#8217;d like to be more no story related dungeons but with their own puzzles. The cave of ordeals from TP was only combats and I felt it as a pushover.<br />
In spirits tracks there&#8217;s an attemp for more dungeons (lost at sea station i.e.), even one with was just puzzles, and, now that I remember, another in which you had no sword or bow.  They were quite challenging.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: farore</title>
		<link>http://legendzelda.net/legend-of-zelda-articles/zelda-dungeons-time-for-some-change/#comment-225</link>
		<dc:creator>farore</dc:creator>
		<pubDate>Wed, 20 Jan 2010 22:33:01 +0000</pubDate>
		<guid isPermaLink="false">http://legendzelda.net/?p=1300#comment-225</guid>
		<description>Awesome article.
More dungeons please Nintendo!</description>
		<content:encoded><![CDATA[<p>Awesome article.<br />
More dungeons please Nintendo!</p>
]]></content:encoded>
	</item>
</channel>
</rss>
