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> <channel><title>Comments on: Zelda Dungeons &#8211; Time for some Change</title> <atom:link href="http://legendzelda.net/legend-of-zelda-articles/zelda-dungeons-time-for-some-change/feed/" rel="self" type="application/rss+xml" /><link>http://legendzelda.net/legend-of-zelda-articles/zelda-dungeons-time-for-some-change/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=zelda-dungeons-time-for-some-change</link> <description>The Legend of Zelda</description> <lastBuildDate>Mon, 21 May 2012 04:00:48 +0000</lastBuildDate> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <item><title>By: Senshi of sadness</title><link>http://legendzelda.net/legend-of-zelda-articles/zelda-dungeons-time-for-some-change/#comment-495</link> <dc:creator>Senshi of sadness</dc:creator> <pubDate>Mon, 21 Jun 2010 13:50:44 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1300#comment-495</guid> <description>I disagree with you in certain point: every dungeon has a theme, even in Link&#039;s awakening. They aren&#039;t element themes but objects, animals themes, i.e. in the oracles there was the dagger and shield dungeon and it had form of these objects, in Link&#039;s awakening there was the tail dungeon, the bottle dungeon, the face dungeon... you get the drill.
Also I&#039;d like to be more no story related dungeons but with their own puzzles. The cave of ordeals from TP was only combats and I felt it as a pushover.
In spirits tracks there&#039;s an attemp for more dungeons (lost at sea station i.e.), even one with was just puzzles, and, now that I remember, another in which you had no sword or bow.  They were quite challenging. </description> <content:encoded><![CDATA[<p>I disagree with you in certain point: every dungeon has a theme, even in Link&#039;s awakening. They aren&#039;t element themes but objects, animals themes, i.e. in the oracles there was the dagger and shield dungeon and it had form of these objects, in Link&#039;s awakening there was the tail dungeon, the bottle dungeon, the face dungeon&#8230; you get the drill.</p><p>Also I&#039;d like to be more no story related dungeons but with their own puzzles. The cave of ordeals from TP was only combats and I felt it as a pushover.</p><p>In spirits tracks there&#039;s an attemp for more dungeons (lost at sea station i.e.), even one with was just puzzles, and, now that I remember, another in which you had no sword or bow.  They were quite challenging.</p> ]]></content:encoded> </item> <item><title>By: farore</title><link>http://legendzelda.net/legend-of-zelda-articles/zelda-dungeons-time-for-some-change/#comment-225</link> <dc:creator>farore</dc:creator> <pubDate>Wed, 20 Jan 2010 16:33:01 +0000</pubDate> <guid
isPermaLink="false">http://legendzelda.net/?p=1300#comment-225</guid> <description>Awesome article.
More dungeons please Nintendo! </description> <content:encoded><![CDATA[<p>Awesome article.<br
/> More dungeons please Nintendo!</p> ]]></content:encoded> </item> </channel> </rss>
