Zelda Wii E3 Information Leaked
Our friends over at ZeldaInformer, have once again come up with some supposed rumors for Zelda Wii. This time it is apparently some information that will be shared at E3 here in a couple of days. Anyways, here is the info that has potentially been leaked. The first of which would contradict a previous rumor about the name of the game being The Prophet of Light.
1. Zelda Wii’s official title is “The Legend of Zelda”. There will be no subtitle.
2. The game tells a story several hundred years before Ocarina of Time. It also answers the question of how the Master Sword came into being.
3. The fairy-like girl is a very important character in the game. Her Name is Zordiana.
4. The Hookshot is also in the game and it has new abilities. It will not pull you immediately to the target you aimed at. Now it is possible to swing with the Hookshot, like with the Grappling Hook from TWW. The Hookshot makes no use of Wii Motion Plus.
5. Sometimes you have to “draw” a specific symbol on a door with your sword to open it.
6. The Bow controls are very similar to the Bow controls in Wii Sports Resort, as the script shows.
7. There are two levels of difficulty. Aonuma made it though, Miyamoto didn’t want to include it. There is a Normal Mode for amateurs. The Hero Mode has no “Super Guide” included and the enemies are tougher.
8. The on-stage dungeon, which is also playable at E3, isn’t a Dungeon as we know it from the Zelda series. When entering a Dungeon, you will not notice you are in one. It will be a smooth gradation. There will be dungeons with no bosses and bosses with no dungeon. The “dungeon” you are able to play at E3 will be an ice level. It will be the first “dungeon” in the Game.


Keep posting stuff like this i really like it
Well if all this is true then I'm glad there wasn't any CORE story leakage. Like major details.
I saw a lot of this coming, to be honest. If it's true that it will tell the story of how the Master Sword came into being, I'll be really excited. I'm glad that they're changing the dungeon-overworld-dungeon format around. It sounds like it will still be similar, but with no obvious transition between the two. I like the fact that some dungeons won't have bosses, and some bosses won't be in dungeons, which really changes the feel of the game. I can't wait to see more of the game when they talk about it at E3!
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